Sökning: "game character"
Visar resultat 11 - 15 av 243 uppsatser innehållade orden game character.
11. Spelarkaraktärsdöden och dess påverkan inom ludonarratologi : Hur spelmekaniken och spelnarrativet påverkar spelarkaraktärsdöden
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Spelarkaraktärsdöd har många olika karaktäriseringar inom spelmekanik och spelnarrativ som påverkar olika element av spelupplevelsen. På spelmekanikens sida av det hela hanterar straff och misslyckande stora delar kring hur spelarkaraktärsdöd blir presenterat. LÄS MER
12. Does immersion affect cognitive transfer in FPS games? : A study of cognitive abilities transfer of engaging in first-person shooter games through immersion experiences
Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : First-person shooter (FPS) games are frequently associated with immersion due to their use of a first-person perspective camera, which gives players the impression that they are a part of the game world. When combined with the proteus effect and identification, players can achieve a complete sense of immersion in the character they are portraying. LÄS MER
13. There is still a long way to go: An exploratory study on the factors contributing to the inclusion and exclusion of female character representation in video games
Magister-uppsats, Lunds universitet/Företagsekonomiska institutionenSammanfattning : Thesis Purpose: This thesis aims to explore the complex phenomenon of female character representation, both quantity and portrayal, in video games and which factors either inhibit or enhance the creation and how. Methodology: A qualitative study with an inductive approach, designed to answer the research question “How do different factors contribute to the inclusion or exclusion of female character representation in video games?”. LÄS MER
14. Finding Identity through Art and Role-playing : A study on the Pouflons community
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : “Playing pretend” is often regarded as childish, but many people continue to role-play well into adulthood through various forms of games, activities, and experiences that become an established part of societal norm. In this study, I attempt to establish links between marginalized identities, self-discovery, self-acceptance, and role-play. LÄS MER
15. MOBAs, the beginning : From mod to genre
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This thesis covers the history of the MOBA (Multiplayer Online Battle Arena) genre by creating a chronological historical timeline of some of the most catalytic titles. It also delves deeper into the dynamic between modders and companies and how that dynamic changed as the genre evolved. LÄS MER