Sökning: "game character"

Visar resultat 11 - 15 av 243 uppsatser innehållade orden game character.

  1. 11. Spelarkaraktärsdöden och dess påverkan inom ludonarratologi : Hur spelmekaniken och spelnarrativet påverkar spelarkaraktärsdöden

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Kim Rietz; [2023]
    Nyckelord :spelarkaraktärsdöd; spel; ludonarrativ; spelmekanik; spelnarrativ; straff; misslyckande; immersive;

    Sammanfattning : Spelarkaraktärsdöd har många olika karaktäriseringar inom spelmekanik och spelnarrativ som påverkar olika element av spelupplevelsen. På spelmekanikens sida av det hela hanterar straff och misslyckande stora delar kring hur spelarkaraktärsdöd blir presenterat. LÄS MER

  2. 12. Does immersion affect cognitive transfer in FPS games? : A study of cognitive abilities transfer of engaging in first-person shooter games through immersion experiences

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Jakkapan Chainilwan; [2023]
    Nyckelord :First-person shooter FPS ; immersion; proteus effect; identification; transfer; cognitive abilities; cognitive reaction task; reaction time RT ; accuracy;

    Sammanfattning : First-person shooter (FPS) games are frequently associated with immersion due to their use of a first-person perspective camera, which gives players the impression that they are a part of the game world. When combined with the proteus effect and identification, players can achieve a complete sense of immersion in the character they are portraying. LÄS MER

  3. 13. There is still a long way to go: An exploratory study on the factors contributing to the inclusion and exclusion of female character representation in video games

    Magister-uppsats, Lunds universitet/Företagsekonomiska institutionen

    Författare :Erika Lybe; Arantxa Rufrancos Luna; [2023]
    Nyckelord :Inclusion; Diversity; Video Games; Female characters; Representation; Business and Economics;

    Sammanfattning : Thesis Purpose: This thesis aims to explore the complex phenomenon of female character representation, both quantity and portrayal, in video games and which factors either inhibit or enhance the creation and how. Methodology: A qualitative study with an inductive approach, designed to answer the research question “How do different factors contribute to the inclusion or exclusion of female character representation in video games?”. LÄS MER

  4. 14. Finding Identity through Art and Role-playing : A study on the Pouflons community

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Shai Panaga; [2023]
    Nyckelord :ego bleed; art; gender; identity; larp; LGBT; role-play; RPGs;

    Sammanfattning : “Playing pretend” is often regarded as childish, but many people continue to role-play well into adulthood through various forms of games, activities, and experiences that become an established part of societal norm. In this study, I attempt to establish links between marginalized identities, self-discovery, self-acceptance, and role-play. LÄS MER

  5. 15. MOBAs, the beginning : From mod to genre

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Anton Zachrisson; Alexander Holmberg Karancsi; [2023]
    Nyckelord :MOBA; Political Economy theory; Modding; Historical timeline; Monetization plans; Power structures;

    Sammanfattning : This thesis covers the history of the MOBA (Multiplayer Online Battle Arena) genre by creating a chronological historical timeline of some of the most catalytic titles. It also delves deeper into the dynamic between modders and companies and how that dynamic changed as the genre evolved. LÄS MER