Sökning: "game character"

Visar resultat 16 - 20 av 243 uppsatser innehållade orden game character.

  1. 16. Finding Identity through Role-playing : A Case Study of the Pouflons Community

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Christian Bondi; [2023]
    Nyckelord :;

    Sammanfattning : “Playing pretend” is often regarded as childish, but many people continue to role-play wellinto adulthood. Existing literature has reported instances of bleed between character andplayer identity, but usually in an autoethnographic report, small study, or only in theory. LÄS MER

  2. 17. Kvinnor i datorspel; Att se upp till eller bara se på

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Nora Rydberg; Josefin Olsen; [2023]
    Nyckelord :Game Development; Game Characters; Gender roles; Sexualisation; Spelutveckling; Spelkaraktärer; Könsroller; Sexualisering;

    Sammanfattning : Datorspel har växt i popularitet för vart år som gått och involverar idag flera miljarder aktiva spelare världen över. Idag visar statistik på en nästintill jämlik fördelning av män och kvinnor som spelar men ändå anses fortfarande den stereotypiska gamern som manlig. LÄS MER

  3. 18. Game Characters and Attachment : To what extent do interactions facilitate or promote the player’s attachment to a non-player character in a pet simulator game?

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Nguyen Robertson; Derrick Young; [2023]
    Nyckelord :Interaction; attachment; feedback; pet simulator; interviews;

    Sammanfattning : In this study, we attempt to test whether more mechanics cause players to become more attached to a simulated pet over time. In order to find this out, we created a pet simulator game, split it into four versions with different levels of interaction for the player, going from no interaction to three discrete interactions. LÄS MER

  4. 19. Narrative Design in a 2D Causal Game: Conveying the Story of Beowulf Through “Lucky Hero”

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Rongkun Sun; Jichao Zhang; [2023]
    Nyckelord :Case study; casual game; interview; narrative design; slot games; thematic analysis;

    Sammanfattning : The research aims to investigate how the 2D slot game “Lucky Hero”, created for this research, could convey the story of Beowulf. The result of this study could provide experience and strategy for improving narrative design in casual games with similar mechanics. LÄS MER

  5. 20. How does the perceived personality traits affect a player's choice of non-player characters?

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Anran Bao; [2023]
    Nyckelord :non-player character design; player ’ s choice; Big Five; personality perception;

    Sammanfattning : The personality traits of NPC characters are key elements in the complex interactions within games. This study, based on the Big Five personality theory, aims to explore how the perceived personality of NPC characters influences player choices. LÄS MER