Sökning: "game character"

Visar resultat 21 - 25 av 243 uppsatser innehållade orden game character.

  1. 21. The massive effect of NPCs : How the Mass Effect series creates likable NPCs

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Emelie Legnefur; Shervin Abasahl; [2023]
    Nyckelord :Non-playable-character; character traits; likeable traits; Mass Effect; video game;

    Sammanfattning : Many video games use non-playable characters (NPCs) as important plot devices and for supplying the players with a meaningful playing experience. The Mass Effect series is known to have many likeable NPCs in its story, and even though emotional attachment and believable traits of NPCs has been defined, it is not entirely known what likeable NPCs excel in. LÄS MER

  2. 22. Are we ready to talk about feminist game mechanics?

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Caterina Blomgren; [2023]
    Nyckelord :feminism; video games; game mechanics; procedurality; procedural feminism; feminist games;

    Sammanfattning : While character design and representation have been extensively discussed within feminist discourse, the attention given to game mechanics has been limited. This study aims to challenge the assumption that feminist ideals in video games can only be conveyed through narrative elements and investigate the potential of integrating feminist principles into game design, with a specific focus on game mechanics. LÄS MER

  3. 23. Karaktärsbalans i Double Trouble at Bank Noir : En jämförande studie om hur spelare uppfattar karaktärsbalansen i spelet efter användning av en balanseringsmodell

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :David Löving; [2023]
    Nyckelord :balans; rättvisa; meningsfulla val; balanseringsmodell;

    Sammanfattning : Double Trouble at Bank Noir (2022) är ett digitalt partyspel som utvecklades i en kurs vid Högskolan i Skövde. Vid speltest framkom det att karaktärerna var ojämnt balanserade och detta påverkade spelarnas upplevelse av spelet. LÄS MER

  4. 24. How does the character’s visual design help convey the character’s background in Genshin Impact

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Chang Ge; Danyang Chen; [2023]
    Nyckelord :video games; character design; visual elements; character background; Genshin Impact;

    Sammanfattning : This study examines the relationship between the visual design of characters in thevideo game Genshin Impact and their character background. The study uses formal analysisand data collected on selected characters’ color choices, shapes, movements, facialexpressions, and backstories to analyze if the characters’ visual designs align with theirnarratives. LÄS MER

  5. 25. The impact of integrating Artificial Intelligence into the video games industry. : A case study.

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Nele Bonn; [2023]
    Nyckelord :Artificial intelligence; Machine Learning; Generative AI; Video Games; Gaming; Artificiell intelligens; Machine Learning; Generativ AI; TV-spel; Gaming;

    Sammanfattning : Artificial Intelligence (AI) possesses the potential to profoundly reshape numerous established industries, including the video games industry. This transformative potential arises from algorithms that operate not only on a technical level, but also on a creative and artistic level, particularly with the advent of generative AI. LÄS MER