Sökning: "game city"

Visar resultat 1 - 5 av 62 uppsatser innehållade orden game city.

  1. 1. Reinforcement Learning for Multi-Agent Strategy Synthesis Using Higher-Order Knowledge

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Gustav Forsell; Shamoun Gergi; [2023]
    Nyckelord :Higher Order Knowledge; Imperfect Information; Reinforcement Learning; Deep Q- networks; Knowledge Representation; Pursuit Evasion Games;

    Sammanfattning : Imagine for a moment we are living in the distant future where autonomous robots are patrollingthe streets as police officers. Two such robots are chasing a robber through the city streets. Fearingthe thief might listen in to any potential transmission, both robots remain radio silent and are thuslimited to a strictly visual pursuit. LÄS MER

  2. 2. Breaking down a videogame level´s design: Deconstruction of the narrative in The Witcher III: The wild hunt

    Master-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Författare :Charalampos Toumpoulidis; [2023]
    Nyckelord :Narrative; Open-World Games; The Witcher III: The Wild Hunt; In-game Playthrough; Data extraction; Comparative Study; Game Design; Patterns; and Trends.;

    Sammanfattning : This master's thesis aims to investigate the narrative components inherent in open-world games. In this thesis, we will extract the narrative part of a game,analyze it, and compare the narrative part with other game design elements. LÄS MER

  3. 3. Bibliotek i Umeå stads medieplanering kring tv-spel

    Kandidat-uppsats, Umeå universitet/Sociologiska institutionen

    Författare :Daniel Beckeman; [2023]
    Nyckelord :Collection development; digitalization; video games; digital media; public libraries; weeding;

    Sammanfattning : This paper aims to examine the various practices employed by libraries in the city ofUmeå in regards to the collection development of their video game selection.In addition to directly examining this process, it will also seek to develop anunderstanding of how different factors impact it, such as technical aspects, ageratings, genres, and game platforms. LÄS MER

  4. 4. Follow the Magic Flute - Introducing non-diegetic guidance music in a video game

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :August Lundquist; [2023]
    Nyckelord :Diegesis; Non-diegetic sound; Introduction Methods; Game design; Video game music; Affordance;

    Sammanfattning : The introduction of a game mechanic is an aspect of a game that - when done right - goes almost unnoticed by the player. When it is done incorrectly however, it can become a large point of frustration in the player. The goal of this study is to discover how to introduce a game mechanic that guides the player through the game's musical score. LÄS MER

  5. 5. A Game of Deception : Exploring Sportswashing’s Effect on Supporters’ Attitudes through an Elite Soccer-Club Purchase

    Kandidat-uppsats, Uppsala universitet/Statsvetenskapliga institutionen

    Författare :Emma Erstad; [2023]
    Nyckelord :Sportswashing; Manchester City; Paris Saint-German; Qatar; United Arab Emirates;

    Sammanfattning : .... LÄS MER