Sökning: "game companies"
Visar resultat 1 - 5 av 264 uppsatser innehållade orden game companies.
1. Game publishers and their constant need for damage control : A Content Analysis of Activision Blizzard's communication during their public-relations crises
Kandidat-uppsats, Linnéuniversitetet/Institutionen för medier och journalistik (MJ)Sammanfattning : Big organisations and companies in game development and distribution have in recent years become involved in public-relations crises. In the past you could see that dissatisfied consumers have an impact on the image for organisations. LÄS MER
2. The power of commitment : Skin in the game and its impact on firm performance
Kandidat-uppsats, Linnéuniversitetet/Institutionen för management (MAN)Sammanfattning : Corporate governance's main purpose is to ensure that companies act in a way that is beneficial for their shareholders. This study presents skin in the game as a possible solution and investigates its impact on firm performance on the Swedish market. LÄS MER
3. How to Educate an Organization in Working with Security Topics from a User Experience Perspective
Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi; Lunds universitet/Certec - Rehabiliteringsteknik och DesignSammanfattning : In today's rapidly evolving society, the pervasive influence of technology has profoundly transformed various aspects of human life, presenting both unprecedented opportunities and critical security challenges. To mitigate the risks of data breaches, malicious attacks, and overall cyber threats, companies have taken proactive measures by providing education and training to their employees in the areas of cyber security and software security. LÄS MER
4. Unlocking the Battle Pass: Broadening the Scope of Video Game Gamification
Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)Sammanfattning : While gamification has been extensively studied in specific fields, such as education and health, its application in other domains remains understudied. This thesis explores how battle passes, a common gamification system found in video games, are implemented and examines their potential challenges and limitations within and beyond video games. LÄS MER
5. Why do players buy in-game items : An exploration into microtransactions and their effect on flow
Master-uppsats, Jönköping University/Internationella HandelshögskolanSammanfattning : Background: In the last couple years, the free to play sector in gaming has taken a rise compared to their pay to play counterparts, being able to generate up to 85% of all gaming revenue. More and more game developers have opted to change their game from a paid model to a free-to-play business model, with prominent cases being games like CS:GO and Overwatch. LÄS MER