Sökning: "game design and development"

Visar resultat 16 - 20 av 330 uppsatser innehållade orden game design and development.

  1. 16. Recreating the aesthetic experience of Orwell’s book nineteen eighty four as a Tabletop roleplaying rule set : A systemic perspective on rules as the aesthetic space in Oceania 2084

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Johan Eriksson; [2023]
    Nyckelord :tabletop roleplaying games; abstraction; game design; design process; semiotics; iterative design; aesthetics; symbols;

    Sammanfattning : By examining the results of an iterative design process, specifically a tabletop roleplaying game, Oceania 2084, this thesis aims to formulate a generalizable design process applicable when translating a work of fiction into a ruleset. The object that was translated into a ruleset was the book Nineteen Eighty-Four written by George Orwell in 1949. LÄS MER

  2. 17. A designer-driven approach to procedural generation tools for level design

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Max Truedsson; [2023]
    Nyckelord :Master Thesis; Game development; Game Design; Procedural generation; PCG; Level creation; Art Tool; 3d Environment design; Master Examensarbete; Spelutveckling; Speldesign; Procedurell generering; PCG; Spelbana Konstruktion; Konst verktyg; 3d miljö design;

    Sammanfattning : Game development is a multifaceted field that involves both traditional software practices and creative work. It is characterized by its iterative and time-consuming process where prototypes are created and then evaluated. This is especially true for creating 3D environments, where it is difficult to evaluate the quality before it is completed. LÄS MER

  3. 18. Farming exergame using webcam skeletal ML tracking and Godot

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Emil Bertholdsson; Linus Karlsson; [2023]
    Nyckelord :Media Technology; Game Development; Exergaming; Exergames; Farming Games; Exertion; Godot; Motion Tracking; Game Design;

    Sammanfattning : The modern office environment requires employees to perform stationary work. This can cause them several health issues due to being sedentary for long periods of time. An exergame was developed with the aim to remedy these issues by encouraging short motion controlled game sessions during breaks. LÄS MER

  4. 19. Designing a Corporate Training Game that Empowers the Communication between Game Designers and Programmers

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Paul Brandstetter; Henrik Nilsson; [2023]
    Nyckelord :corporate games; training games; design communication; cultural approach to organizations; measuring communication; game design;

    Sammanfattning : This research investigates the communication of design teams using Research through Design. Specifically, it investigates the communication between the game designers and programmers in a game development environment. LÄS MER

  5. 20. Player experiences in the game Coridden : A case study examining the intended and perceived player experiences in a co-op action RPG game

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Oscar Nyblom; [2023]
    Nyckelord :Player experience; user experience; playtesting; product reaction cards; video game; case study;

    Sammanfattning : Video games can both be described as a form of art and as digital products. Video games therefore allow for rich interactions and are regarded as more emotional than software and more interactive than films. LÄS MER