Sökning: "game engine"

Visar resultat 11 - 15 av 215 uppsatser innehållade orden game engine.

  1. 11. Creating helpful and motivating motion games for active breaks in a sedentary work environment

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Daniel Norström; [2023]
    Nyckelord :exergaming; HCI; games for health; mediapipe; godot;

    Sammanfattning : One major issue that office workers face in their daily lives is a large amount of sedentary behavior. To help alleviate this, researchers at Linköping University are developing a collection of motion games to create natural and motivating active breaks named Liopep. LÄS MER

  2. 12. Farming exergame using webcam skeletal ML tracking and Godot

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Emil Bertholdsson; Linus Karlsson; [2023]
    Nyckelord :Media Technology; Game Development; Exergaming; Exergames; Farming Games; Exertion; Godot; Motion Tracking; Game Design;

    Sammanfattning : The modern office environment requires employees to perform stationary work. This can cause them several health issues due to being sedentary for long periods of time. An exergame was developed with the aim to remedy these issues by encouraging short motion controlled game sessions during breaks. LÄS MER

  3. 13. Performance comparison of WebGPU and WebGL in the Godot game engine

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Författare :Emil Fransson; Jonatan Hermansson; [2023]
    Nyckelord :Game Engine; Performance Overhead; Rendering; WebGPU; WebGL; Spelmotor; Prestandakostnader; Rendering; WebGPU; WebGL;

    Sammanfattning : Background. For rendering graphics on the web, WebGL has been the standard API to employ over the years. A new technology, WebGPU, has been set to release in 2023 and utilizes many of the novel rendering approaches and features common for the native modern graphics APIs, such as Vulkan. LÄS MER

  4. 14. Virtual Reality over the Internet : An experimental study of common countermeasures when using VR applications over the Internet

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Max Wetterström; Patric Rönn; [2023]
    Nyckelord :Virtual Reality; VR; Padding; Delay; VPN; QoS; QoE; Countermeasures; Cybersecurity; Fingerprinting; Traffic Analysis;

    Sammanfattning : Currently, there is a lack of research behind the security of Virtual Reality against fingerprinting attacks and how these affect the Quality of Experience (QoE) and Quality of Service (QoS) for a user. With practical testing in a game which implements traffic shaping methods as security defences, this thesis aims to take the first step towards changing this. LÄS MER

  5. 15. Improving Unreal Engine Imagery using Generative Adversarial Networks

    Master-uppsats, Linköpings universitet/Programvara och system

    Författare :Erik Jareman; Ludvig Knast; [2023]
    Nyckelord :GAN; Generative Adversarial Networks; Unreal Engine; Real-ESRGAN; super resolution; image enhancement;

    Sammanfattning : Game engines such as Unreal Engine 5 are widely used to create photo-realistic renderings. To run these renderings at high quality without experiencing any performance issues,high-performance hardware is often required. LÄS MER