Sökning: "game engine"
Visar resultat 16 - 20 av 215 uppsatser innehållade orden game engine.
16. The collider tool project
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : The emphasis on making game development more accessible to novice users is becoming increasingly more common. Gone are the days when game development was a pursuit only available for those with a broad programming background or extensive technical skills. LÄS MER
17. Does an increase in adaptive audio lead to an increase in perceptual realism in first-person games?
Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleSammanfattning : When striving for realism in first-person games, the use of sampled audio has been frequent, and it is often argued that a higher level of auditory authenticity will lead to an increased realism.However, in this paper, it is argued that, for the purpose of realism, attention should instead be directed at making players themselves a more contributing factor to how sound is perceived; the more the audio of a game changes with, or adapts to, player input, the more realistic it should be perceived. LÄS MER
18. Performance Analysis of a Godot Game-Agnostic Streaming Tool
Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background. Streaming games is traditionally done with video and audio both for watching on websites like Twitch and YouTube or playing via cloud gaming services. Streaming with video and audio requires good internet speeds to be of satisfactory quality therefore compression algorithms are used. LÄS MER
19. Procedural Worlds : A proposition for a tool to assist in creation of landscapes byprocedural means in Unreal Engine 5
Master-uppsats, Linköpings universitet/InformationskodningSammanfattning : This thesis explores the possibilities of creating landscapes through procedural means within the game engine Unreal Engine 5. The aim is to provide a flexible procedural landscape tool that doesn't limit the user and that is compatible with existing systems in the engine. LÄS MER
20. Evaluating the Performance of Android and Web Applications for the 2048 Game : Using Firebase
Kandidat-uppsats, Blekinge Tekniska HögskolaSammanfattning : Background: In the rapidly evolving field of game development, the demand for diverse platform support is increasingly significant. This thesis explores the creation of a Unity-based game compatible with both Web and Android platforms, addressing the rising need for cross-platform gaming experiences. LÄS MER