Sökning: "game engine"

Visar resultat 21 - 25 av 215 uppsatser innehållade orden game engine.

  1. 21. A Peer-to-Peer Networking Framework for Scalable Massively Multiplayer Online Game Development in Unity

    Kandidat-uppsats, Högskolan i Halmstad/Akademin för informationsteknologi

    Författare :Jakob Forsbacka; Gustav Sollenius; [2023]
    Nyckelord :P2P; Networking; MMOG; Scalability; Multiplayer; Game; NAT Transversal; Unity; Framework; TCP; UDP; RUDP; Transport layer protocols; RPC; Interest Management; Dead Reckoning;

    Sammanfattning : This thesis investigates designing and implementing a peer-to-peer (P2P) networking frameworkfor Unity, a popular game engine, intending to offer a scalable and efficient solution forconstructing networked multiplayer games. The research covers an analysis of a P2P networkarchitecture, transport layer protocols, challenges in NAT traversal, and peer list management. LÄS MER

  2. 22. Topologica linteractions in a multi-layered flocking system

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Malin Liedholm; [2023]
    Nyckelord :Flock simulation; Topological interaction; Multi-layered flocking system; knearest neighbour; Boids; Unity3D; Flocksimulering; Topologisk interaktion; Flerskiktigt flockningssystem; knärmaste granne; Boids; Unity3D;

    Sammanfattning : With the multi-layered flocking system it is possible to simulate flocks that contain different types of agents that can be of various different sizes (variations in bounding radius and height). In the original implementation, the multi-layered flocking system uses a metric distance to find the nearest-neighbours of agents. LÄS MER

  3. 23. Feasibility of a program that helps evaluate the effects of gamification

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Harald Olin; Toto Roomi; [2023]
    Nyckelord :;

    Sammanfattning : Gamification is a modern concept which refers to the act of adding game elements to a nongame environment. Especially interesting is gamification when applied to a learning environment in the form of game based learning (GBL). GBL has proven to be successful and increases both student motivation and student result. LÄS MER

  4. 24. Photogrammetry scanned objects to a Game Engine

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Linus Lind; [2023]
    Nyckelord :photogrammerty;

    Sammanfattning : .... LÄS MER

  5. 25. Converting a Tabletop Serious Game Into a Digital Version

    Kandidat-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Författare :Joanna Gladh; [2023]
    Nyckelord :serious games; digital conversion; game development; unity;

    Sammanfattning : The digital age has launched numerous opportunities for game developers, yet the transition from traditionaltabletop games to digital platforms presents a unique set ofchallenges. This thesis delves into the intricacies of this transition. LÄS MER