Sökning: "game genres"

Visar resultat 1 - 5 av 76 uppsatser innehållade orden game genres.

  1. 1. Bibliotek i Umeå stads medieplanering kring tv-spel

    Kandidat-uppsats, Umeå universitet/Sociologiska institutionen

    Författare :Daniel Beckeman; [2023]
    Nyckelord :Collection development; digitalization; video games; digital media; public libraries; weeding;

    Sammanfattning : This paper aims to examine the various practices employed by libraries in the city ofUmeå in regards to the collection development of their video game selection.In addition to directly examining this process, it will also seek to develop anunderstanding of how different factors impact it, such as technical aspects, ageratings, genres, and game platforms. LÄS MER

  2. 2. How character gameplay identities are preserved across genres : A case study of Pokémon Trainer in Super Smash Bros.

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Cédric Le Therisien; James Young-Rogers; [2023]
    Nyckelord :Game Design; Gameplay Design; Pokémon; Super Smash Bros.; Systems Theory;

    Sammanfattning : Deeper understanding of character gameplay identity is crucial for designers in an industry where crossover content is more commonplace than ever. Despite its relevance, however, research in the field of game design has yet to be widely conducted on character gameplay identity. LÄS MER

  3. 3. Enhancing video game experience with playtime training and tailoring of virtual opponents : Using Deep Q-Network based Reinforcement Learning on a Multi-Agent Environment

    Master-uppsats,

    Författare :Nishant Pillai; Roberto Giaconia; [2023]
    Nyckelord :;

    Sammanfattning : When interacting with fictional environments, the users' sense of immersion can be broken when characters act in mechanical and predictable ways. The vast majority of AIs for such fictional characters, that control their actions, are statically scripted, and expert players can learn strategies that take advantage of this to easily win challenges that were intended to be hard. LÄS MER

  4. 4. A NEW APPROACH AND GUIDLINE FOR LOUDNESS IN GAME AUDIO : Developing Specific Loudness Standards for Each Section of Game Audio

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Leshan Wang; [2023]
    Nyckelord :loudness; loudness standard; game audio; immersion; audio design; dynamic range;

    Sammanfattning : Audio plays a crucial role in the immersive and emotional experience of playing videogames, and loudness is a key aspect of game audio that can greatly impact player engagement and immersion. There are existing loudness standards such as AES-EBU R128, which is mostly commonly used by social media platforms such as YouTube and Spotify. LÄS MER

  5. 5. MOBAs, the beginning : From mod to genre

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Anton Zachrisson; Alexander Holmberg Karancsi; [2023]
    Nyckelord :MOBA; Political Economy theory; Modding; Historical timeline; Monetization plans; Power structures;

    Sammanfattning : This thesis covers the history of the MOBA (Multiplayer Online Battle Arena) genre by creating a chronological historical timeline of some of the most catalytic titles. It also delves deeper into the dynamic between modders and companies and how that dynamic changed as the genre evolved. LÄS MER