Sökning: "game metrics"
Visar resultat 1 - 5 av 55 uppsatser innehållade orden game metrics.
1. Optimization of Solid-State Fermentation process for brown seaweed using LAB and characterization of the products
Master-uppsats, Lunds universitet/Bioteknik (CI); Lunds universitet/Bioteknik (master)Sammanfattning : Fermentation has played a vital role in human history, offering solutions for food preservation, culinary diversity, and the creation of diverse and flavorful foods and beverages. Its importance continues today, both in traditional practices and in modern industrial applications. LÄS MER
2. We Pay We Say – Participatory Design in OldSchool RuneScape's Polling and Feedback Systems
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This paper analyses the players’ perception of the feedback and polling systems of OldSchool RuneScape to determine what level of participatory design is achieved by the feedback and polling systems used in the game. The aim of the research is to increase the availability of knowledge regarding participatory design in live-service games, as only limited coverage of the topic exists. LÄS MER
3. Assessing Visual Attention Methods in Video Games : A Comparative Study of Effectiveness and Colorblind Accessibility
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för programvaruteknikSammanfattning : Background. Visual attention in video games is a relatively underdeveloped field, especially so when it comes to colorblind accessibility. According to recent research, there is an increased social demand for options to alleviate problems colorblind individuals experience in video games. LÄS MER
4. Utilizing GPT for Interactive Dialogue-based Learning Scenarios : A Comparative Analysis with Rasa
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : This thesis explores the use of advanced language models, specifically OpenAI’s Generative Pretrained Transformer (GPT), in the context of interactive tutoring systems built within a Unity-based game environment. The central problem addressed is whether the recent advancements in large language models make them feasible and useful to function as tutors specifically in providing meaningful, engaging, and educationally rich user interactions on a dialogue based learning platform developed by Fictive Reality. LÄS MER
5. Representing video game style with procedurally generated content : How wave function collapse can be used to represent style in video games
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : As the video gaming industry continues to grow, developers face increasing pressure to produce innovative content swiftly and cost-effectively. Procedural Content Generation (PCG), the use of algorithms to automate content creation, offers a solution to this problem. LÄS MER