Sökning: "game narrative"

Visar resultat 16 - 20 av 226 uppsatser innehållade orden game narrative.

  1. 16. Assemblage of base building mechanics and narrative in Subnautica

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Matilda Lindell; Mohammed Tamim; [2023]
    Nyckelord :Assemblage; Base building; Close reading; Cognitive narratology; Emergent narrative; Survival games;

    Sammanfattning : The goal of this thesis is to answer the question of how does Subnautica (Unknown Worlds Entertainment, 2018) incorporate base building mechanics into its narrative progression? This research was conducted using a close reading methodology for the purpose of closely examining the key points of interest. The two authors conducted individual playthroughs of the game where they looked at the base building mechanics and narrative in Subnautica (Unknown Worlds Entertainment, 2018) using a lens constructed from theories of cognitive narratology, emergent narrative, and narrative gameplay mechanics. LÄS MER

  2. 17. Narrative Design in a 2D Causal Game: Conveying the Story of Beowulf Through “Lucky Hero”

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Rongkun Sun; Jichao Zhang; [2023]
    Nyckelord :Case study; casual game; interview; narrative design; slot games; thematic analysis;

    Sammanfattning : The research aims to investigate how the 2D slot game “Lucky Hero”, created for this research, could convey the story of Beowulf. The result of this study could provide experience and strategy for improving narrative design in casual games with similar mechanics. LÄS MER

  3. 18. Engagement in Video Games : A comparison between a linear and a branching narrative

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Rasmus Fridlund; Erika Gustafsson; [2023]
    Nyckelord :video games; player engagement; player agency; interactive narrative; inconsequential choices;

    Sammanfattning : Background. As video games increase in popularity and more people look to them as their primary source of entertainment, discussions around how they can affect players’ engagement become more important. One such discussion is around player agency, a player’s sense of control over the games that they play. LÄS MER

  4. 19. The Player’s Agency In Mystery Storytelling

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Jonas Berglund; Emil Nilsson; [2023]
    Nyckelord :Agency; storytelling; narrative system; mystery; cutscene; environmental storytelling; Agens; berättande; narrativa system; mysterie; cutscene; omgivningsberättande;

    Sammanfattning : Many games today lack the player’s agency in storytelling. This can be a sign of bad game design or just that the developers don’t want the player to miss any piece of the story, leading to the unfolding of narrative not being in the hands of the player. LÄS MER

  5. 20. Reconstructing Dominant History : The Potential of Chinese Historical Digital Games

    Magister-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Yuyan Wang; [2023]
    Nyckelord :Chinese historical digital games; historical narratives; public history; narrative analysis; game content censorship;

    Sammanfattning : This thesis explores the role of Chinese historical digital games in reconstructing historical narratives and engaging players. By using narrative interviews and game analysis, the study examines how players interact with these games and how game communities react to them. LÄS MER