Sökning: "game potential"

Visar resultat 1 - 5 av 486 uppsatser innehållade orden game potential.

  1. 1. Optimization of Solid-State Fermentation process for brown seaweed using LAB and characterization of the products

    Master-uppsats, Lunds universitet/Bioteknik (CI); Lunds universitet/Bioteknik (master)

    Författare :Sweta Singh; [2024]
    Nyckelord :lactic acid bacteria; solid-state fermentation; Alaria esculenta; Saccharina latissima; seaweed fermentation; biotechnology; Technology and Engineering;

    Sammanfattning : Fermentation has played a vital role in human history, offering solutions for food preservation, culinary diversity, and the creation of diverse and flavorful foods and beverages. Its importance continues today, both in traditional practices and in modern industrial applications. LÄS MER

  2. 2. Gamers och Esportares självskattade livstillfredsställelse : En kvantitativ tvärsnittsstudie

    L2-uppsats, Karlstads universitet/Institutionen för sociala och psykologiska studier (from 2013)

    Författare :David Engberg; [2024]
    Nyckelord :Esport; Gamers; Life satisfaction; Game; Well-being; Esport; Gamers; Livstillfredsställelse; Spel; Välbefinnande;

    Sammanfattning : En kvantitativ tvärsnittsstudie som undersökts via en digital frågeenkät i syfte att se omdet fanns en korrelation mellan antal spelade timmar och självuppskattad livstillfredsställelsebland gamers och esportare.Livstillfredsställelse beskrivs enligt Kobau et al. LÄS MER

  3. 3. Exploring older adults' interaction with a gamified memory task. A pilot study to assess usability of the 'Brain Blossom' game

    Kandidat-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Hanna Persson; Vida William-Olsson; [2023-11-20]
    Nyckelord :gamified memory task; explorative study; biometric data; user experience; användarupplevelse; gamifierad minnesuppgift; explorativ studie; biometrisk data;

    Sammanfattning : The research employed a qualitative methodology to gather insights regarding the performance, as well as the emotional and physiological reactions of older adults engaging with the "Brain Blossom" game over three sessions. This was achieved by utilizing self-reported information, encompassing tools such as the Self Assessment Manikin scale and usability experience (UX) questionnaires. LÄS MER

  4. 4. Applying ChatGPT in AI-based dynamic video game narrative generation system

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Arturs Umbraško; Robert Drury; [2023-10-23]
    Nyckelord :Computer; science; engineering; thesis; ChatGPT; OpenAI; games; narrative; machine learning; interaction design;

    Sammanfattning : ChatGPT’s release and general availability has the potential to create new possibilities for storytelling in games. There are potential benefits of leveraging ChatGPT to generate a narrative at runtime in a video game, as well as possible resulting pitfalls. LÄS MER

  5. 5. What new practices emerged following VAR in football among spectators, and how do these practices relate to potential value co-creation and co-destruction?

    Master-uppsats, Göteborgs universitet/Graduate School

    Författare :Salih Tilki; Kanti Das Mrinmoya; [2023-07-03]
    Nyckelord :video assistant referee; practice theory; consumption practices; emotional practices; value co-creation; value co-destruction; interactive value formation;

    Sammanfattning : Technological tools are widely used in all industries. In football, Video Assistant Referee (VAR) has been implemented and is becoming more common in nearly all domestic leagues and international organizations. Previous research has shown how VAR affected the game objectively, as well as people's perspectives toward this new technology. LÄS MER