Sökning: "game server"
Visar resultat 1 - 5 av 63 uppsatser innehållade orden game server.
1. The Missing Student: Construction of an Alternate Reality Game – A pitch to attract applicants to the Game Design & Technology Master’s programme
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : The master’s program Game Design & Technology at the University of Gothenburg wants to try new ways of marketing the program to potential students and has created this Bachelor’s for that purpose. By advertising using a game, one reaches people that are already interested in the area and by having an interactive advertisement such as an Alternate Reality Game (ARG) one can have the target group interact with each other further solidifying their interest. LÄS MER
2. Vanliga problem och lösningar för onlinespel
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Denna litteraturanalys går igenom åtgärderna för de problem som förekommer vid skapandet av online pvp-spel. Några av de vanliga problem som kan stötas på innefattar fördröjning, paketförlust, fusk, skalbarhet, synkronisering, uppdateringsfrekvens och säkerhet. LÄS MER
3. Trainable Region of Interest Prediction: Hard Attention Framework for Hardware-Efficient Event-Based Computer Vision Neural Networks on Neuromorphic Processors
Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknikSammanfattning : Neuromorphic processors are a promising new type of hardware for optimizing neural network computation using biologically-inspired principles. They can effectively leverage information sparsity such as in images from event-based cameras, and are well-adapted to processing event-based data in an energy-efficient fashion. LÄS MER
4. Offloading Workloads from CPU of Multiplayer Game Server to FPGA : SmartNIC implementation with UDP Communication
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : For multiplayer games, the performance of the server’s Central Processing Unit (CPU) is the main factor that limits the number of players on the server at the same time. Compared with the CPU, the Field-Programmable Gate Array (FPGA) architecture has no instructions set and no shared memory. LÄS MER
5. A Game-theoretical Framework for Byzantine-Robust Federated Learning
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : The distributed nature of Federated Learning (FL) creates security-related vulnerabilities including training-time attacks. Recently, it has been shown that well-known Byzantine-resilient aggregation schemes are indeed vulnerable to an informed adversary who has access to the aggregation scheme and updates sent by clients. LÄS MER