Sökning: "game studies"

Visar resultat 1 - 5 av 634 uppsatser innehållade orden game studies.

  1. 1. Kvinnors representation i tv-spel : En studie om genus i Elden Ring

    Kandidat-uppsats, Högskolan i Gävle/Medie- och kommunikationsvetenskap

    Författare :Josefine Eriksson; Elin Nordström; [2022]
    Nyckelord :Medievetenskap; kommunikationsvetenskap; Tv-spel; HiG; Genus; Elden Ring; kvinnor;

    Sammanfattning : Syftet med den här studien är att undersöka moderna tv-spel utifrån ett feministiskt perspektiv. Hur mycket misogyni finns det och hur uttrycker det sig i så fall. LÄS MER

  2. 2. Why We Jump and How We Fall (For It) : An Overview of the Concept of Jumping as a Video Game Mechanic and How it Affects Gameplay

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Christoffer El Idrissi; Eskil Ettehag; [2022]
    Nyckelord :Game mechanics; jump mechanic; ludology; skill; user experience; play; Harmony;

    Sammanfattning : In this paper we analyze the existing methods for exploring and evaluating the characteristics of the jump mechanic in video games by comparing qualitative research done in the field of game studies. For this study we are using the jump as a centerpiece, starting with an analysis of different methodologies that break down game mechanics and assessing their functionality and possible effects on players. LÄS MER

  3. 3. Samband mellan knäböjstyrka och hopp- och sprintförmåga : En tvärsnittsstudie på kvinnliga elitfotbollsspelare

    Master-uppsats, Linnéuniversitetet/Institutionen för idrottsvetenskap (ID)

    Författare :Madeleine Larsson; [2022]
    Nyckelord :jump; muscle strength; sprint; women’s soccer player; damfotbollsspelare; hopp; muskelstyrka; sprint;

    Sammanfattning : Introduction Women’s soccer players need to train comprehensively to cope with the demands that exist during a soccer game. There are several studies on the relationship between muscle strength and jump and sprint ability. However, most studies are performed on male athletes. LÄS MER

  4. 4. Virtual Reality Language Learning : Designing some VR Wor(l)ds

    Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Sofia Mitsigkola; [2022]
    Nyckelord :Virtual Reality; Games; Educational Games; Learning Games; Play; Language Learning Games; Language Learning; Training; System; Interaction; Collaboration; Situated Learning; Ecological Approach to learning; Unity;

    Sammanfattning : This thesis project explores the application of the ecological approach to learning in Virtual Reality (VR), investigates the role of educational games in language learning, creates a playground and a modified game for Swedish language, and proposes the concept VR wor(l)ds for language learning and practice. Following an Interaction Design methodology and drawing from ecological psychology, game studies and user research, the qualities of a virtual language learning environment are established. LÄS MER

  5. 5. Carrots, Sticks, and Other Tricks: Understanding the effectiveness and robustness of social mechanisms for encouraging cooperation in a complex adaptive system

    D-uppsats, Handelshögskolan i Stockholm/Institutionen för nationalekonomi

    Författare :Thomas Atherton; Andreas Bergström; [2022]
    Nyckelord :Agent-based modelling; Behavioural; Complexity; Cooperation; Evolutionary;

    Sammanfattning : Cooperation is critical for success in many economic interactions, but social dilemmas between the best outcomes for society and for individual decision-makers often arise. This thesis adds to existing game-theoretic and behavioural studies by evaluating cooperation in the public goods game (a canonical social dilemma) in a more complex, realistic system. LÄS MER