Sökning: "game studies"

Visar resultat 16 - 20 av 713 uppsatser innehållade orden game studies.

  1. 16. On-farm slaughter and emergency slaughter in Sweden : prerequisites for reducing food loss of pigs and cattle

    Master-uppsats, SLU/Department of Molecular Sciences

    Författare :Rasmus Björn; Albin Kauppi; [2023]
    Nyckelord :Animal welfare; Cattle; Mortality; On-farm slaughter; On-farm emergency slaughter; Pigs;

    Sammanfattning : Although consumers are responsible for much food waste, recent studies have shown significant losses on farm-level. A recent report published by the Swedish Board of Agriculture presented that 3% and 8% of pigs and cattle are lost respectively, requesting further research regarding the potential in salvaging meat through on-farm slaughter (OFS) and on-farm emergency slaughter (OFES). LÄS MER

  2. 17. Uncanny details : Exploration how the uncanny valley appears within the movements of virtual characters

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Mikael Ytterstedt; [2023]
    Nyckelord :Virtual body language; Uncanny Valley; game user experience; animation; game development; motion capture; immersion;

    Sammanfattning : This study has examined what in virtual characters movement invokes negative sensations associated with the Uncanny Valley. This was done through a study involving semi-structured interviews, open-ended surveys and eye tracking during which the 10 participants observed gameplay and dialogue clips from three different games. LÄS MER

  3. 18. The Game Of Nudity on Instagram: Four case studies about art and censorship

    Master-uppsats, Uppsala universitet/Konstvetenskapliga institutionen

    Författare :Sabine Svensson; [2023]
    Nyckelord :Agency; actor-network theory; art history; censorship; feminist studies; Instagram; the male gaze; nudity; pornography; Agens; aktör-nätverksteori; konstvetenskap; censur; feministiska studier; Instagram; den manliga blicken; nakenhet; pornografi;

    Sammanfattning : The aim for this essay is, along with the four included case studies, is to examine the social media platform, Instagram's strict guidelines when it comes to showing nudity.  On the platform there is a certain double standard, artists as well as art institutions are censored, that is, they get pictures removed or their accounts blocked when they try to show works that have nudity depicted, but at the same time nudity exists on the platform, this essay wants to highlight the double standard by setting the example that images from accounts of celebrities, which show as much nudity as a work of art, if not more, are allowed to be available on the social platform. LÄS MER

  4. 19. Design and Implementation of an AR Application for Road Blueprint Visualization

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Obi Reddy Kanchi Reddy Gari; Nithin Krishna Vadde; [2023]
    Nyckelord :Augmented Reality; Road Blueprint; Smartphone Camera; Unity Game Engine; Visualization.;

    Sammanfattning : This project uses Augmented Reality (AR) technology with the Unity game engine to create a mobile application that helps in road blueprint visualization. Users can use their smartphone camera to add digital information to the road blueprint by mapping the physical environment. LÄS MER

  5. 20. FÖRRÄDARNA BLAND OSS : EN KVALITATIV STUDIE AV PUBLIKENS UPPFATTNING OM ETIK OCH MORAL I PROGRAMMET FÖRRÄDARNA

    Kandidat-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Isa Smedberg; Tilde Cederroth Wallin; [2023]
    Nyckelord :Reality-TV; Ethics; Moral; Celebrity; Reception Studies;

    Sammanfattning : The purpose of this essay is to investigate whether the audience's views on ethics and moralitytend to change after watching the TV program "Förrädarna" (The Traitors). By analyzing and exploring this program, we aim to understand how viewers perceive the content. LÄS MER