Sökning: "game studies"

Visar resultat 21 - 25 av 713 uppsatser innehållade orden game studies.

  1. 21. Virtuell verklighet och resebeteende : En kvalitativ studie i flygresenärers inställning till virtuella resor

    Kandidat-uppsats, Södertörns högskola/Turismvetenskap

    Författare :Ewa Boden; Reda Elhaddad; [2023]
    Nyckelord :VR; virtual reality; 3D; travel behavior; climate impact; travel; aviation; VR; virtuell verklighet; 3D; resebeteende; klimatpåverkan; resor; flyg;

    Sammanfattning : Virtual reality, or VR, is a 3D technology that has become increasingly common, and in connection with the covid-19 pandemic, travel in VR was also launched. The purpose of our study is to shed light on the impact of virtual reality on Swedish air travelers’ travel behavior, by studying their attitude towards future air travel in relation to virtual travel. LÄS MER

  2. 22. Using a bio-metric feedback device to enhance player experience in horror games

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Ted Hedlund; Olof Norrlind; [2023]
    Nyckelord :affection; biofeedback; biometric; game; horror; heart rate; experience;

    Sammanfattning : This paper is aimed at investigating whether a biofeedback device can positively increase a player's experience of thrill and suspension in a horror game. To facilitate this, two versions of the same horror game were created with a connection to a heart rate monitor. LÄS MER

  3. 23. The impact of the differences in color symbols in Asian and Western cultures on the emotional experience of players in pastoral games

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Xinyi Liu; [2023]
    Nyckelord :3D pastoral games; Asian and Western games; color design; psychological impact; behavioral impact; emotional state;

    Sammanfattning : Today, 3D pastoral games have gained widespread popularity among young people, offering a relaxing and immersive experience in the idyllic world of Xanadu. This paper focuses on the different applications of color in 3D pastoral games in Asia and the West, specifically studying theme colors, terrain colors, crop colors, and animal colors, as well as exploring the cultural differences that influence color choices in these games. LÄS MER

  4. 24. Japanese Juxtaposition : A comparative study of Japanese and Western adult games

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Kamiab Ghorbanpour; [2023]
    Nyckelord :Computer games; Ethnography; Japan; Adult Games; Video game industry; Japanese.;

    Sammanfattning : Japanese games have received extensive attention in academic and non-academic research. However, there has been a noticeable lack of study on Japanese adult games, despite their significant presence within the industry. LÄS MER

  5. 25. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Engelska

    Författare :Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Nyckelord :Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Sammanfattning : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. LÄS MER