Sökning: "gameplay design patterns"
Visar resultat 1 - 5 av 19 uppsatser innehållade orden gameplay design patterns.
1. How do linear and nonlinear levels inspire game flow in cooperative gameplay? : comparative analysis of collaborative mechanics design in ItTakes Two
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This study investigates how linear and nonlinear level designs inspire game flow in cooperative gameplay through a close reading analysis. The research focuses on It Takes Two, a highly successful cooperative game with compelling and unusual combination of game elements that enhance the cooperative experience. LÄS MER
2. Breaking down a videogame level´s design: Deconstruction of the narrative in The Witcher III: The wild hunt
Master-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Sammanfattning : This master's thesis aims to investigate the narrative components inherent in open-world games. In this thesis, we will extract the narrative part of a game,analyze it, and compare the narrative part with other game design elements. LÄS MER
3. The effectiveness of using light to elicit a response in Amnesia: The Dark Descent
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Player response in the horror video game genre is primary to its success allowing players to experience emotional arousal through elaborate game design. This thesis aims to investigate how, specifically light mechanics, can help elicit responses in Amnesia: The DarkDescent to bring attention to the light techniques that can be used by game designers to elicit such emotional reactions. LÄS MER
4. Defining a new Game Genre : Ontological approach to identify and define a new genre of games
Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : This thesis investigates the genre classification of Vampire Survivors-like games, focusing on "Vampire Survivors" by Poncle (2021, poncle). The objective is to define their genre and explore the possibility of a new genre creation. LÄS MER
5. How do players experience a gacha game depending on their perspective as a starting or a veteran player? : A case study of Genshin Impact
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : The purpose of this thesis is to explore and examine how gameplay experiences differ in the gacha game Genshin Impact (miHoYo, 2020). In particular, there is a focus on the economic systems of the game along with the general play experience. LÄS MER