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Visar resultat 1 - 5 av 116 uppsatser som matchar ovanstående sökkriterier.
1. Rules of Thumb for VR RTS games
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Creating good user interfaces in VR can be a challenge especially when trying to make strategy games in VR. The reason is that strategy games tend to have a lot of GUI (Graphical User Interface) on the screen during gameplay. LÄS MER
2. Can You Pet the Dog? : Exploring the experiential impact of sociable animal interaction in games
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : The feature to “pet” animals in digital games is highly requested by players in online discourse, but there is a lack of research on its utility from a game design perspective. This thesis aims to gain a preliminary understanding of the effects of optional, sociable animal interaction to further inform game design decisions. LÄS MER
3. How do linear and nonlinear levels inspire game flow in cooperative gameplay? : comparative analysis of collaborative mechanics design in ItTakes Two
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This study investigates how linear and nonlinear level designs inspire game flow in cooperative gameplay through a close reading analysis. The research focuses on It Takes Two, a highly successful cooperative game with compelling and unusual combination of game elements that enhance the cooperative experience. LÄS MER
4. Breaking down a videogame level´s design: Deconstruction of the narrative in The Witcher III: The wild hunt
Master-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Sammanfattning : This master's thesis aims to investigate the narrative components inherent in open-world games. In this thesis, we will extract the narrative part of a game,analyze it, and compare the narrative part with other game design elements. LÄS MER
5. How character gameplay identities are preserved across genres : A case study of Pokémon Trainer in Super Smash Bros.
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Deeper understanding of character gameplay identity is crucial for designers in an industry where crossover content is more commonplace than ever. Despite its relevance, however, research in the field of game design has yet to be widely conducted on character gameplay identity. LÄS MER