Sökning: "gameplay design"
Visar resultat 11 - 15 av 116 uppsatser innehållade orden gameplay design.
11. Emergent Gameplay and the Affordance of Features in Open-World Video Game Environments
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : There has been a noticeable increase in people’s interest in open-world games, especially those that incorporate emergent gameplay. Emergent gameplay refers to activities performed by players to create properties that cannot be created without the interaction of multiple game components. LÄS MER
12. Undersökning av inkrementella spel inom ramen av hållbarhet
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : The purpose of this study is to examine the unsustainable aspects we have identified within the genre of “incremental games”. These games commonly rely on the concept of infinite exponential growth which is inherently unsustainable. LÄS MER
13. How to achieve aesthetic unity in traditional 3D action game
Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : The notion of aesthetic unity has garnered substantial attention within the realm of contemporary art, particularly in the domains of film and gaming. These creative mediums encompass a multitude of design elements, making the pursuit of aesthetic unity all the more crucial. LÄS MER
14. Are we ready to talk about feminist game mechanics?
Master-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : While character design and representation have been extensively discussed within feminist discourse, the attention given to game mechanics has been limited. This study aims to challenge the assumption that feminist ideals in video games can only be conveyed through narrative elements and investigate the potential of integrating feminist principles into game design, with a specific focus on game mechanics. LÄS MER
15. The currency of influence: a study of the external impact of Teamfight Tactics' metagame and its effect on player strategy.
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This research paper presents a study of the Teamfight Tactics (Riot Games, 2019) metagame and its evolution over time. For this research purpose, we have defined metagames as the ways in which games exist within broader social and cultural contexts. LÄS MER