Sökning: "gameplay design"
Visar resultat 21 - 25 av 116 uppsatser innehållade orden gameplay design.
21. Ethics of Artificial Intelligence: Experimenting with Ethics and Autonomous Vehicle AI Principles in Gameplay
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : This project investigated whether ethical AI can change gameplay to be more immersive, engaging and unpredictable. The game was developed using Behaviour Trees, A* Pathfinding and Finite State Machines to model ethical AI agents. This approach introduced ethical principles from philosophy and current autonomous systems to gameplay. LÄS MER
22. I'll Be Missing You : The Dynamic Influence of Spread in First-Person Shooters
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : In First-Person shooter video games, spread is a mechanic that adds a random artificial inaccuracy to the player’s shots. Movement-amplified spread is a particular implementation of spread which amplifies the inaccuracy based on the speed the player is moving at. LÄS MER
23. Sustainability Competencies in Serious Games - Implementing existing research into educational game development for sustainability
Master-uppsats, Lunds universitet/LUCSUSSammanfattning : Serious Games have gained increased attention in sustainability education. I developed a Serious Game that aims to increase sustainability competencies related to water problems among university students. LÄS MER
24. Grand Strategy Games and Economies : The Effect of Complexity on Gameplay
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This bachelor’s thesis’s purpose was to determine how the complexity of economic systems invideo games affect the gameplay of said video games, Victoria II (Paradox Interactive AB,2010) and Civilization V (Take-Two Interactive Software, Inc, 2010). This was done by askingthe research question: “How does the complexity of economic systems in grand strategygames affect gameplay?“. LÄS MER
25. Minimator: A Serious Game on Zero-Day Markets
Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : Zero-days are vulnerabilities that the software vendor does not know about and thus cannot provide a patch for. Their value has caused markets to develop, divided by the purchase intention. This thesis focuses on the white and grey markets, that is those buying to patch and those buying to exploit. LÄS MER