Sökning: "gameplay design"

Visar resultat 21 - 25 av 116 uppsatser innehållade orden gameplay design.

  1. 21. Ethics of Artificial Intelligence: Experimenting with Ethics and Autonomous Vehicle AI Principles in Gameplay

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :MANGAN NATASHA BIANCA; [2022-11-23]
    Nyckelord :ethics; autonomous vehicles; game design; artificial intelligence; nonplayer characters NPC’s ; thesis;

    Sammanfattning : This project investigated whether ethical AI can change gameplay to be more immersive, engaging and unpredictable. The game was developed using Behaviour Trees, A* Pathfinding and Finite State Machines to model ethical AI agents. This approach introduced ethical principles from philosophy and current autonomous systems to gameplay. LÄS MER

  2. 22. I'll Be Missing You : The Dynamic Influence of Spread in First-Person Shooters

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :George Eriksson; Daniel Burt; Valentyn Lyevyentsov; [2022]
    Nyckelord :First-Person Shooter; FPS; Mechanics; Dynamics; Game Design; Spread; Experimental Research; Förstapersonskjutare; FPS; Spelmekanik; Speldynamik; Speldesign; Spread; Experimentiell forskning;

    Sammanfattning : In First-Person shooter video games, spread is a mechanic that adds a random artificial inaccuracy to the player’s shots. Movement-amplified spread is a particular implementation of spread which amplifies the inaccuracy based on the speed the player is moving at. LÄS MER

  3. 23. Sustainability Competencies in Serious Games - Implementing existing research into educational game development for sustainability

    Master-uppsats, Lunds universitet/LUCSUS

    Författare :Larissa Lachmann; [2022]
    Nyckelord :Serious Games; ESD; Sustainability competencies; water; educational game design; educational games; sustainability science; Social Sciences;

    Sammanfattning : Serious Games have gained increased attention in sustainability education. I developed a Serious Game that aims to increase sustainability competencies related to water problems among university students. LÄS MER

  4. 24. Grand Strategy Games and Economies : The Effect of Complexity on Gameplay

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Mikhail Nevill; Ludvig Sahlén; [2022]
    Nyckelord :Civilization V; Game Economy; Grand Strategy Games; System Design; Victoria II; Civilization V; Grand Strategispel; Spelekonomi; Systemdesign; Victoria II;

    Sammanfattning : This bachelor’s thesis’s purpose was to determine how the complexity of economic systems invideo games affect the gameplay of said video games, Victoria II (Paradox Interactive AB,2010) and Civilization V (Take-Two Interactive Software, Inc, 2010). This was done by askingthe research question: “How does the complexity of economic systems in grand strategygames affect gameplay?“. LÄS MER

  5. 25. Minimator: A Serious Game on Zero-Day Markets

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Ehud Cseresnyes; Hans Sharma; [2022]
    Nyckelord :serious games; zero-days; zero-day markets; exploits; vulnerabilities; game theory; design science; cyber warfare; cyber conflict; national security; software security;

    Sammanfattning : Zero-days are vulnerabilities that the software vendor does not know about and thus cannot provide a patch for. Their value has caused markets to develop, divided by the purchase intention. This thesis focuses on the white and grey markets, that is those buying to patch and those buying to exploit. LÄS MER