Sökning: "gameplay design"
Visar resultat 6 - 10 av 116 uppsatser innehållade orden gameplay design.
6. The impact of the differences in color symbols in Asian and Western cultures on the emotional experience of players in pastoral games
Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Today, 3D pastoral games have gained widespread popularity among young people, offering a relaxing and immersive experience in the idyllic world of Xanadu. This paper focuses on the different applications of color in 3D pastoral games in Asia and the West, specifically studying theme colors, terrain colors, crop colors, and animal colors, as well as exploring the cultural differences that influence color choices in these games. LÄS MER
7. 'This Game Changed my Life' : Online Stories of ‘Emersion’ about Playing Video Games during Difficult Times in Life
Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Sammanfattning : This thesis aims to explore the video game medium in depth, to relate it to the stories foundon Internet communities about users’ gameplay experiences during burdensome moments inlife. To achieve that, the phenomena is explored through the lenses of Uses & Gratificationstheory by means of a netnography on the ‘/Persona 5’ official subReddit; interpreting, codingand analyzing all narratives that fit the criteria with the help of a proposed ‘USE’ system. LÄS MER
8. The Impact of Perceived Fairness on Player Playstyle in Multiplayer Card Games
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This research study explores the influence of perceived fairness on players' playstyle in multiplayer card games. The study focuses on a card game called "Insomnia" and its modified versions to investigate players' perceptions of fairness and their subsequent behavior. LÄS MER
9. The effectiveness of using light to elicit a response in Amnesia: The Dark Descent
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Player response in the horror video game genre is primary to its success allowing players to experience emotional arousal through elaborate game design. This thesis aims to investigate how, specifically light mechanics, can help elicit responses in Amnesia: The DarkDescent to bring attention to the light techniques that can be used by game designers to elicit such emotional reactions. LÄS MER
10. Spatialisation of Binaural Audio With Head Tracking in First-Person Computer Games
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : Audio in today’s first person computer games plays a vital role in informing players about their surroundings as well as general gameplay elements. Awareness of the direction, distance, and spatial placement of audio sources can be crucial for players in various contexts. LÄS MER