Sökning: "gamer and non-gamer"

Hittade 4 uppsatser innehållade orden gamer and non-gamer.

  1. 1. The Future of Gaming? : A study on the effects of cloud gaming on traditional game purchase and engagement

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Företagsekonomi

    Författare :Alexander Kokkonen; Josef Holmlund; [2023]
    Nyckelord :Cloud gaming; Technology acceptance; subscription marketing; perceived value; perceived ease of use; consumer motivations; hard-core gamer; casual gamer; non-gamer;

    Sammanfattning : In recent years, there has been an increased number of people that are engaged in gaming - a phenomenon connected to constantly developing internet infrastructure and a growing middleclass. The phenomenon of Cloud gaming has received increasing attention since it was introduced some years ago; in 2022 all Cloud gaming services combined had 31,7 million paying users. LÄS MER

  2. 2. Gaming Language and How It Is Characterized

    Kandidat-uppsats, Lunds universitet/Allmän språkvetenskap

    Författare :Catarina Hsu; [2020]
    Nyckelord :gaming; lexicon; vocabulary; jargon; sociolinguistics; ludolect; semantic field; Languages and Literatures;

    Sammanfattning : Language is a social act and the fact that social communities create new or change existing words that are known in daily standard language, can make the lexicon difficult to comprehend for the ones not involved. The communication that belong to a specific social group can be classified as a jargon, and in this present study we look at gaming language as an example of how social communities’ lexicon can be manifested. LÄS MER

  3. 3. Computer gaming’s facilitation of the English subject : A quantitative research on the influence of computer gaming on students' English performance

    Uppsats för yrkesexamina på grundnivå, Örebro universitet/Institutionen för humaniora, utbildnings- och samhällsvetenskap

    Författare :Jonas Olsén; [2017]
    Nyckelord :Video games; extracurricular; EFL; DGBL; Gaming and grades.;

    Sammanfattning : The focus of this study is the correlation between spent time on gaming and student grades. It is my hypothesis that computer gaming has potential for students to acquire communicative competences in English. LÄS MER

  4. 4. How Interactions Shape the User Experience – a Mobile Virtual Reality User Study

    Kandidat-uppsats, Malmö högskola/Fakulteten för teknik och samhälle (TS)

    Författare :Simon Bothén; Patrik Nilsson; [2017]
    Nyckelord :mobile virtual reality; interactions; controller; gamer and non-gamer; comparison;

    Sammanfattning : Virtual reality is becoming more popular and accessible to a broaderaudience, since practically every modern smartphone can be used. The problemwith new components of a technology is the lack of guidelines for the developers.In this thesis, a set of mobile virtual reality games were analysed and broken downinto its core interactions. LÄS MER