Sökning: "gamer"
Visar resultat 1 - 5 av 75 uppsatser innehållade ordet gamer.
1. Dataspelsberoende och dess sociala problematik : En litteraturstudie om dataspelsberoende, dess sociala problematik samt utmaningar inom det sociala arbetet
Kandidat-uppsats, Malmö universitet/Fakulteten för hälsa och samhälle (HS)Sammanfattning : The aim of this study was to address a knowledge gap by conducting a literature review on gaming disorder, specifically focusing on its social problems and challenges it presents in the field of social work. The specific objectives of this study were to identify risk factors associated with gaming disorder, explore the potential social problems arising from gaming disorder and their impact on individuals, examine the treatment approaches for gaming disorder and identify the challenges faced by social workers when working with individuals affected by gaming disorder. LÄS MER
2. From gamer boy to gym boy : A design study on gamification
Kandidat-uppsats, Linköpings universitet/Interaktiva och kognitiva systemSammanfattning : A study investigating how gamification features can be designed within a gym application, how they affect the user’s situated motivation and user engagement, and how these features could increase user loyalty to the product. ... LÄS MER
3. The Future of Gaming? : A study on the effects of cloud gaming on traditional game purchase and engagement
Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/FöretagsekonomiSammanfattning : In recent years, there has been an increased number of people that are engaged in gaming - a phenomenon connected to constantly developing internet infrastructure and a growing middleclass. The phenomenon of Cloud gaming has received increasing attention since it was introduced some years ago; in 2022 all Cloud gaming services combined had 31,7 million paying users. LÄS MER
4. Kvinnor i datorspel; Att se upp till eller bara se på
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : Datorspel har växt i popularitet för vart år som gått och involverar idag flera miljarder aktiva spelare världen över. Idag visar statistik på en nästintill jämlik fördelning av män och kvinnor som spelar men ändå anses fortfarande den stereotypiska gamern som manlig. LÄS MER
5. When You Wish Upon a Character Banner: An Exploratory Discourse Analysis of a Genshin Impact Player Community
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : An exploratory discourse analysis was performed on a community of practice based on Discord, an instant messaging platform. The community of practice is a group of gamers (people who play video games), dedicated to the cross-platform free-to-play game Genshin Impact. LÄS MER