Sökning: "gamer"

Visar resultat 16 - 20 av 75 uppsatser innehållade ordet gamer.

  1. 16. Undoing Gender Interpellations in Role-Playing Videogame Spaces : The case of Cyberpunk 2077 as a case of resistance from a feminist post-constructionist perspective

    Magister-uppsats, Umeå universitet/Umeå centrum för genusstudier (UCGS)

    Författare :Anna Militsi; [2021]
    Nyckelord :posthuman cyborg; autoethnography; video games; cyberculture;

    Sammanfattning : This Thesis is pertinent to the negotiations of sex, gender, and sexuality in the video game Cyberpunk 2077 and the narratives the gamer traverses while on the game, and aimed to add to the literature regarding the entanglements of gender and technology within the virtual world of the video games.This Thesis focused on investigating the potential of technocultural assemblages to undo gender (and racial) interpellations, and more specifically in regard to the assemblages that are formed between (post)human and avatar in first-person video games that allow the user to create their character with a great deal of freedom. LÄS MER

  2. 17. Den andre spelaren : En etnologisk studie av kvinnliga gamers i en manlig spelkultur

    Master-uppsats, Uppsala universitet/Institutionen för kulturantropologi och etnologi

    Författare :Moa Broqvist; [2021]
    Nyckelord :gamer identity; discourse theory; gender; representation; gameridentitet; diskursteori; genus; representation;

    Sammanfattning : The gaming community is generally regarded as highly masculine. Gamers are often identified as white, heterosexual, young men. Women who play games are viewed as an anomaly. In reality many women play, and depending on which games that count, women are the majority of game consumers. LÄS MER

  3. 18. A CROSS-SECTIONAL STUDY OFCORRELATION BETWEEN VIOLENTVIDEO GAMES EXPOSURE, AGGRESSIVE AND IMPULSIVEBEHAVIOR IN THAILAND GAMERCOMMUNITY

    Magister-uppsats, Malmö universitet/Institutionen för kriminologi (KR)

    Författare :Natnida Ajavakom; [2020]
    Nyckelord :Criminology; Aggressive behavior; Anger; Violent exposure; Video games; Self-control;

    Sammanfattning : Violent video games have been questioned in its influence toward violence and aggressivebehavior in nowadays especially with adolescents and young adults which usually spend theirtime playing games more than other activity. The aim of this research is to find a correlationbetween violent video games exposure, aggressive behavior and self-control in an individual toanswer the question that “Is playing violent video games can lead a person to be more violence,aggressive and lack of self-control more than it should be?” The research will be studied with351 people in the Thailand Gamer Community. LÄS MER

  4. 19. Game Complex

    Master-uppsats, KTH/Arkitektur

    Författare :JIN GU; [2020]
    Nyckelord :game complex;

    Sammanfattning : This project is a new type of game center in the "game paradise" Akihabara, Tokyo. In Japan, anime, cosplay, Game industry and virtual world have developed very mature and attractive, while in the reality society, most people are under great pressure. LÄS MER

  5. 20. Gaming Language and How It Is Characterized

    Kandidat-uppsats, Lunds universitet/Allmän språkvetenskap

    Författare :Catarina Hsu; [2020]
    Nyckelord :gaming; lexicon; vocabulary; jargon; sociolinguistics; ludolect; semantic field; Languages and Literatures;

    Sammanfattning : Language is a social act and the fact that social communities create new or change existing words that are known in daily standard language, can make the lexicon difficult to comprehend for the ones not involved. The communication that belong to a specific social group can be classified as a jargon, and in this present study we look at gaming language as an example of how social communities’ lexicon can be manifested. LÄS MER