Sökning: "gamers"

Visar resultat 1 - 5 av 106 uppsatser innehållade ordet gamers.

  1. 1. The relationship between Internet Gaming Disorder and popular game titles in 2018

    Master-uppsats, Göteborgs universitet/Psykologiska institutionen

    Författare :Theo Toresson; [2019-01-14]
    Nyckelord :;

    Sammanfattning : Problematic gaming has been known to clinicians and researchers for decades. In recent years the phenomenon has received enough attention to give rise to a debate on classification as a disorder. LÄS MER

  2. 2. Incorporating digital gaming and applications in the classroom and its effects on motivation and learning among EFL learners

    Uppsats för yrkesexamina på grundnivå, Malmö universitet/Lärande och samhälle

    Författare :Sommer Alexandra; Svensson Hanna; Alexandra Sommer; Hanna Svensson; [2019]
    Nyckelord :motivation; digital gaming; intrinsic motivation; L2 learning;

    Sammanfattning : This research synthesis investigates the complex theme of how motivation is affected by the use of digital games and applications while learning a second language. A solid overview of the leading motivation theories in second language learning is presented. LÄS MER

  3. 3. Auditory immersion and the believability of a first-person perspective in computer games : Do players have a preference between mono and stereo foley, and is one perceived as more believable?

    Kandidat-uppsats, Luleå tekniska universitet/Medier, ljudteknik och teater

    Författare :Daniel Wennerberg; [2019]
    Nyckelord :Audio; Games; Game audio; Computer games; Sound; Sound effects; FPS; FPP; First Person shooter; First Person Perspective; Foley; Stereo Foley; Mono Foley; Mono vs Stereo; Avatar; Self-produced; Immersion; Believability; Preference; Mid-side; Recording technique; Unreal Engine;

    Sammanfattning : Based on previous research on spatial attributes in foley and the concept that auditory immersion in first-person perspective computer games is enhanced by believable sound effects, this study explores if there is a connection between stereo foley and the believability of the first-person perspective, and regardless, if there is a preference to either mono or stereo foley. An interactive listening test was created in unreal engine 4, where 20 subjects, all considered gamers, played three levels that differed visually and in auditory content. LÄS MER

  4. 4. Extra-Mural Activities and Their Effect on Second Language Development : A Comparative Study of Upper Secondary Swedish L1 Gamers and Non-Gamers

    Kandidat-uppsats, Lunds universitet/Allmän språkvetenskap

    Författare :Alexander Rau; [2019]
    Nyckelord :SLA; EFL; ESL; lexical diversity; oral proficiency; utterance length; VocD; vocabulary; extramural activities; video games; MMORPG; second language acquisition; Languages and Literatures;

    Sammanfattning : Today, English is the most studied second language, being used in academia, international relations, social forums and mainstream entertainment, resulting in English becoming a common topic of research in the study of second language acquisition. One particularly interesting form of entertainment is the hobby of online digital gaming as English has become the de facto language used in absence of a shared native language among players. LÄS MER

  5. 5. Kvinnorna som streamar : En jämförelse av genusrepresentationen på Twitch

    Kandidat-uppsats, Umeå universitet/Institutionen för kultur- och medievetenskaper; Umeå universitet/Institutionen för kultur- och medievetenskaper

    Författare :Kristopher Sjöberg; David Furberg; [2019]
    Nyckelord :gender; sexism; discourse; Twitch; gaming; genus; sexism; diskurs; Twitch; spel;

    Sammanfattning : The purpose of this study was to examine female Twitch streamers and compare the gaming- discourse in Swedish and English language environments from a gender perspective. Twitch as a platform for gamers and streamers has grown to be one of the largest online gaming communities in the world. LÄS MER