Sökning: "games about money"
Visar resultat 1 - 5 av 27 uppsatser innehållade orden games about money.
1. Spel som läromedel : En historiedidaktisk undersökning om historiebaserade datorspel på högstadiet
Kandidat-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)Sammanfattning : The purpose of this study is to explore the popular computer game Europa Universalis IV and how the use of history looks inside the game and its potential use during lessons.There is also a second purpose to this study and it is to shine some light on how students between the ages of thirteen and fifteen think about history-based videogames and their use in a classroom situation. LÄS MER
2. A Close Reading of Two Invisible Survival-Horror Characters: : A comparison between the Kaernk from Amnesia: The Dark Descent and the Walrider from Outlast
Kandidat-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This thesis looks at two invisible characters, the Kaernk from Amnesia: The Dark Descent and the Walrider from Outlast, to investigate how these characters are incorporated into and contribute to elements found within survival-horror games, and how their design affects the player. The thesis uses a close-reading methodology adapted for video-games to generate data used to first describe each of the characters and the scenario where they are first encountered, and later analyze and discuss the data, as well as compare the data from each character to one another. LÄS MER
3. Key Factors Considered When Purchasing a VR Hobby Skill Training Simulator : A Consumer Perspective
Master-uppsats, KTH/Industriell ekonomi och organisation (Inst.)Sammanfattning : In recent years, VR and VR devices have become more popular due to advances intechnology and lower costs, making the technology more accessible to the general public. One application within VR that is expected to grow is VR hobby skill training simulators (VR HSTS), which are now accessible not only for education and companies but also to consumers. LÄS MER
4. Service Quality in the Eyes of Sporadic Spectators : A Quantitative Study for HV71 with a Modified Sportscape Framework
Master-uppsats, Jönköping University/IHH, Marketing and LogisticsSammanfattning : Introduction: Sports consumption is a unique human experience in which consumers invest both money and emotions where the game becomes the main focus of the event and constitutes what is known to be a sporting event. Sports organizations are required to track how their service quality is perceived during these events in order to understand the values of their spectators and to evaluate levels of satisfaction. LÄS MER
5. The loot box dilemma : A qualitative thesis of video game players interactions and mitigation of unethical aspects in loot boxes.
Kandidat-uppsats, Linnéuniversitetet/Institutionen för informatik (IK)Sammanfattning : In-game purchase options are referred to as microtransactions and have become a common revenue for modern video games. Microtransactions refer to small payments made inside of video games to acquire game content. The phenomenon of microtransactions is often related to "loot boxes". LÄS MER