Sökning: "games as a service"

Visar resultat 1 - 5 av 51 uppsatser innehållade orden games as a service.

  1. 1. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Samuel Larsson; [2023]
    Nyckelord :Virtual; Reality; Gaming; Games; Streamed; Quality of Experience; Mean opinion score; streaming; Serious Sam VR; VR; Cloud gaming;

    Sammanfattning : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. LÄS MER

  2. 2. If You Like It, Then You Should Equip a Ring on It : A qualitative study regarding marriages within Final Fantasy XIV

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Edvin Eriksson; Joel Uisk; [2023]
    Nyckelord :Marriage; Online games; Relationship; Ritual; Role-Play;

    Sammanfattning : This research study looks at the online game Final Fantasy XIV and the players who have participated in the Ceremony of Eternal Bonding, to gain further understanding behind motives for partaking in an online matrimonial service with another player. This study can be relevant for researchers looking into how players interact with events meant to generate intimacy between players. LÄS MER

  3. 3. We Pay We Say – Participatory Design in OldSchool RuneScape's Polling and Feedback Systems

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :William Melander; Björn Johansson; [2023]
    Nyckelord :games; game development; genuine participation; oldschool runescape; participatory design; polling; survey; user experience;

    Sammanfattning : This paper analyses the players’ perception of the feedback and polling systems of OldSchool RuneScape to determine what level of participatory design is achieved by the feedback and polling systems used in the game. The aim of the research is to increase the availability of knowledge regarding participatory design in live-service games, as only limited coverage of the topic exists. LÄS MER

  4. 4. Vem får vara med i Bolibompa? : - Mångfald i public service-barnprogram över tid

    Kandidat-uppsats, Uppsala universitet/Medier och kommunikation

    Författare :Wilma Kämpe; Hanna Källstig; [2023]
    Nyckelord :diversity; Public service; Bolibompa; children; television; ethnicity; culture; gender; LGBTQ ; disabilities; multimodal analysis; thematic analysis;

    Sammanfattning : This is a thematic study examining a popular Swedish public service television show for children. The purpose of the study is to uncover how the show, Bolibompa, has communicated diversity over the last 34 years. LÄS MER

  5. 5. Investigating Users' Quality of Experience in Mobile Cloud Games

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Markus Blomqvist; [2023]
    Nyckelord :Quality of Experience; Mobile Cloud Games; RTT; Delays; Packet Loss; Random Jitter; Bursty Jitter; Data Packets; Experiment;

    Sammanfattning : Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to users with the use of cloud technologies. Cloud technology allows the offloading of computation from a less powerful user device or thin client to more robust cloud servers to minimize power consumption and provide additional cloud services such as storage. LÄS MER