Sökning: "games workshop"

Visar resultat 1 - 5 av 18 uppsatser innehållade orden games workshop.

  1. 1. Inkludering i virtuella miljöer : Med fokus på spel

    Kandidat-uppsats, Mälardalens universitet/Akademin för innovation, design och teknik

    Författare :Sofia Annala; [2022]
    Nyckelord :Inclusion; Hypermasculinity; Videogames; Gaming; Sexism; Exclusion; Spatial design; Information design; Computer games; Digital environment; Inkludering; Hypermaskulinitet; Videogames; Gaming; Sexism; Exkludering; Rumslig gestaltning; Informations design; Dataspel; Digital miljö;

    Sammanfattning : This study is about inclusion in digital environments with a focus on videogames. The purpose of the study is to provide insight into how to increase inclusion in the digital environment, primarily for women, and provide examples of how to apply good information design to digital spaces to contribute to increased inclusion in videogames. LÄS MER

  2. 2. Games for Change : Exploring the Effects of the Game Climate Fresk at Schneider Electric and the Climate Engagement Potential for Employees

    Uppsats för yrkesexamina på avancerad nivå, KTH/Lärande

    Författare :Björn Nordin; Martin Wahlström; [2022]
    Nyckelord :Pro climate behaviour; Value-action gap; Climate ambassador; Behavioural change; Attitude change; Self- and Collective efficacy; Climate change education; Corporate climate action; Klimatpositivt beteende; Value-action gap; Klimatambassadör; Beteendeförändring; Attitydförändring; Själv- och kollektiv förmåga; Klimatutbildning; Corporate climate action;

    Sammanfattning : Climate change creates an urgency for action to be taken at government, corporate and individual level. Changing behaviours is a necessity to meet the global temperature goal of 2 °C increase, and companies have a significant role to play in this transformation. To change these behaviours, a change needs to happen in both attitudes and actions. LÄS MER

  3. 3. Playing with the Possible : Co-Producing the Right to the City from the Bottom-Up

    Master-uppsats, KTH/Urbana och regionala studier

    Författare :Tatiana Bodnar; [2021]
    Nyckelord :co-production; possible city; right to the city; participation; play; commons; Lappis;

    Sammanfattning : This thesis aims to explore possible alternatives to the current neoliberal development by developing, implementing, and analyzing one possible alternative way of framing participation. Working under the name of Fluke, I have co-developed a research project using participatory action research from the bottom-up that creates a more engaging and inclusive urban co-production process using play and games. LÄS MER

  4. 4. Making Room for Play : A play-centric workshop proposal for increasing girls' game literacy and access to games

    Magister-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Leoni Bassenge; [2021]
    Nyckelord :Game access; game literacy; game workshop; play-centric; video games; marginalization; gender and games; speltillgång; spelkunnighet; spel-workshop; spel-fokus; videospel; marginalisering; kön och spel;

    Sammanfattning : This thesis addresses the gender-specific game access inequalities that exist between male and non-male children. To do this, it proposes a conceptual workshop design named SpielRaum, which aims to offer teens of marginalized genders a safe space to access games. LÄS MER

  5. 5. Conceal, don't feel : Representing emotional suppression through deep game design

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Alexandros Kokkinidis; Adam Berghäll; Emma Österlund; Hampus Paulsen; [2021]
    Nyckelord :Emotional Suppression; Anger; Game Design Theory; Deep Game design; Playtesting; Iterative Design;

    Sammanfattning : This paper follows the process of the authors using deep game design as means of expression by making a game that models the authors experience of anger suppression. It will be based on theories of psychology to define what suppressed emotions are. LÄS MER