Sökning: "gamification"

Visar resultat 11 - 15 av 553 uppsatser innehållade ordet gamification.

  1. 11. Ready, set, regenerate! : A design study about affecting driver behaviours through gamification elements.

    Kandidat-uppsats, Högskolan i Halmstad/Akademin för informationsteknologi

    Författare :Albin Qvist; Philip Johansson Subiabre; [2023]
    Nyckelord :Gamification; In-Vehicle Information Systems; IVIS; Regenerative braking; Simulator;

    Sammanfattning : The automotive industry plays a significant role in global CO2 emissions. A transition towards electric vehicles is part of the solution to lower CO2 emissions. LÄS MER

  2. 12. En granskning av Tinders popularitet: Gamification, Användardesign och Teknisk acceptans som utgångs-punkter

    Kandidat-uppsats, Lunds universitet/Institutionen för informatik

    Författare :Stina Palmgren; Ellen Ivarsson; [2023]
    Nyckelord :Tinder; Popularitet; Gamification; Användardesign; Teknisk acceptans; Technology and Engineering;

    Sammanfattning : Uppsatsens syfte är att granska dejtingapplikationen Tinders popularitet utifrån de ämnesre-laterade kategorierna gamification, användardesign och teknisk acceptans. Med hjälp av teo-rierna MDA-Framework, The Eight Golden Rules of Interface Design och Unified Theory of Acceptance and Use of Technology formulerades en enkät med kvantitativa och kvalitativa frågor, vilket resulterade i en mixad metod. LÄS MER

  3. 13. Badge It Up : The Effect of Gamification on Online Survey Response

    Kandidat-uppsats,

    Författare :Kim Siebeneicher; Edit Söderqvist; [2023]
    Nyckelord :Gamification; badges; online survey; motivation; volunteer; non-profit organisation; Gamification; medaljer; onlineenkät; motivation; volontär; ideell organisation;

    Sammanfattning : Collecting qualitative feedback from volunteers is essential but challenging for non-profit organisations. Gamification has been used in different contexts to try to improve users’ motivation, but has presented mixed results in the context of online surveys. LÄS MER

  4. 14. ”I want to be free, and live my dreams” : Designing an interactive application to inform and support young women subject to honor-related pressure at home.

    Kandidat-uppsats, Mälardalens universitet/Akademin för innovation, design och teknik

    Författare :Pakezea Anwar; [2023]
    Nyckelord :accessibility; honour-related; interaction design; gamification; interactive application.;

    Sammanfattning : .... LÄS MER

  5. 15. To report or not to report: What happens when middle managers receive bad news about safety issues?

    Magister-uppsats, Lunds universitet/Avdelningen för Riskhantering och Samhällssäkerhet

    Författare :Søren Christian Rossé Segel; Dean Wihnan; [2023]
    Nyckelord :Middle Manager; reporting; psychological safety; organisational learning; trust; accountability; FLMU06; Social Sciences;

    Sammanfattning : Fascinated and often frustrated, it has often been that the flow of critical safety information is not as fluid and transparent as one would consider reasonable (Westhuizen & Stanz, 2017). This notional concept of ‘reporting’ has been researched and studied from many different industries and perspectives but has yet to answer, why individuals and groups lack the culture necessary to report what is wrong or not working related to safety. LÄS MER