Sökning: "gamification"
Visar resultat 21 - 25 av 553 uppsatser innehållade ordet gamification.
21. Unlocking the Battle Pass: Broadening the Scope of Video Game Gamification
Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)Sammanfattning : While gamification has been extensively studied in specific fields, such as education and health, its application in other domains remains understudied. This thesis explores how battle passes, a common gamification system found in video games, are implemented and examines their potential challenges and limitations within and beyond video games. LÄS MER
22. The World of Dungeons & Dragons in the EFL Classroom : A literary study on worldbuilding, mental imagery, immersion and applications of Dungeons & Dragons in the EFL Classroom
Master-uppsats, Linnéuniversitetet/Institutionen för språk (SPR)Sammanfattning : In a world where gamification is increasingly prevalent, Dungeons & Dragons is a vast, seemingly untapped arena into which students in an EFL classroom could potentially venture. By exploring the various applications of the hugely popular tabletop role-playing game, there are several aspects in which students and teachers can explore in order to find practical as well as theoretical uses for a role-playing game of this size and scope. LÄS MER
23. From gamer boy to gym boy : A design study on gamification
Kandidat-uppsats, Linköpings universitet/Interaktiva och kognitiva systemSammanfattning : A study investigating how gamification features can be designed within a gym application, how they affect the user’s situated motivation and user engagement, and how these features could increase user loyalty to the product. ... LÄS MER
24. Navigating the Evolving World of Fashion In-Game Advertising
Master-uppsats, Uppsala universitet/Medier och kommunikationSammanfattning : Abstract This study addresses gaming as an interactive digital advertising tool, aiming to explore its effectiveness in digital marketing overall and to examine its impact on digital marketing for the fashion industry in particular. Purpose The purpose of this paper is to present an analytical framework for explaining the appeal of games for fashion brand advertising. LÄS MER
25. Desone : En social medieplattform med fokus på hälsa
Kandidat-uppsats, Mittuniversitetet/Institutionen för naturvetenskap, design och hållbar utveckling (2023-)Sammanfattning : För att lösa FN’s globala mål nummer 3 - god hälsa och välbefinnande - har jag skapat ensocial medie-plattform med fokus på hälsa. Med hjälp av social påverkan och andrametoder för beteendeförändring (kopplat till nudging och gamification) har jag skapat endigital miljö som främjar en hälsosam livsstil. LÄS MER