Sökning: "gamified system"
Visar resultat 1 - 5 av 35 uppsatser innehållade orden gamified system.
1. DIFFERENTIAL OUTCOME TRAINING AND HUMANOID ROBOT FEEDBACK ON A VISUOSPATIAL GAMIFIED TASK: An experimental study investigating learning, affective social engagement cues and cognitive learning strategies
Kandidat-uppsats, Institutionen för tillämpad informationsteknologiSammanfattning : By combining Differential Outcome Training (DOT), the usage of unique stimulus-response pairings, and feedback from a humanoid simulated robot (SDK) this study aims to improve learning performance of subjects on a visuospatial gamified memory task. This is achieved by using the SDK as an interface for an algorithm that provides audiovisual, reinforcing feedback promoting engangement in a new dyadic setup for a gamified task. LÄS MER
2. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep
Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. LÄS MER
3. Persuasive Language Learning - Qualitative research on user engagement in the persuasive system design of Duolingo
Kandidat-uppsats, Jönköping University/Tekniska HögskolanSammanfattning : Duolingo is a popular mobile language-learning application that has been around the market since 2012 and has been researched in its language-learning abilities. It is crucial for mobile language learning applications to keep their users interested, nevertheless, as users easily lose interest in continuing their language study. LÄS MER
4. Spelifierade plattformar i undervisning : En kvalitativ studie av högstadielärares behov och önskemål
Kandidat-uppsats, Mittuniversitetet/Institutionen för kommunikation, kvalitetsteknik och informationssystem (2023-)Sammanfattning : Gamification is about using game elements in non-game contexts.This study examines what teachers want from gamified learningplatforms in order for it to work in their teaching. The aim is tocreate knowledge about teachers' needs for these platforms sothat system developers can design these systems based on theteachers' needs. LÄS MER
5. The Development of a Gamified System for Fall Prevention : with a usability perspective
Master-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : Fall injuries are affecting many individuals' physical and psychological well-being, especially among older adults. Moreover, fall accidents are found to be the most common type of work-related accident in various industries. Thus, there is a need for fall prevention exercises supported by a gamified system to ensure user engagement and motivation. LÄS MER