Sökning: "gaming Hardware"
Visar resultat 1 - 5 av 37 uppsatser innehållade orden gaming Hardware.
1. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games
M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknikSammanfattning : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. LÄS MER
2. Digital Front End Algorithms for Sub-Band Full Duplex
Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknikSammanfattning : Sub-band full duplex is a new communication scheme technology, where a single frequency band is partitioned into sub-bands for downlink (DL) and up-link(UL) transmissions, and both can take place simultaneously. The idea behind the sub-band full duplex development is to improve the throughput, and coverage and reduce the latency of the UL communication by allowing the UL reception during the DL transmission. LÄS MER
3. Impact of fixed-rate fingerprinting defense on cloud gaming experience
Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : Cloud gaming has emerged as a popular solution to meet the increasing hardware de-mands of modern video games, allowing players with dated or non-sufficient hardwareto access high-quality gaming experiences. However, the growing reliance on cloud ser-vices has led to heightened concerns regarding user privacy and the risk of fingerprintingattacks. LÄS MER
4. Effect of resolution on player performance and experience in virtual reality low-fidelity first-person shooting games
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background. With the increasing popularity of virtual reality(VR) in gaming applications, it is important to understand the factors that influence the user experienceof players in VR games. One such factor is the resolution of the VR headsets, whichdetermines the clarity and sharpness of the applications on the screen. LÄS MER
5. Investigating Users' Quality of Experience in Mobile Cloud Games
M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknikSammanfattning : Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to users with the use of cloud technologies. Cloud technology allows the offloading of computation from a less powerful user device or thin client to more robust cloud servers to minimize power consumption and provide additional cloud services such as storage. LÄS MER