Sökning: "gaming experience"

Visar resultat 11 - 15 av 249 uppsatser innehållade orden gaming experience.

  1. 11. Barnens youtube-idoler : En studie av två svenska gaming-youtubers som informationsförmedlare

    Master-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskap

    Författare :Maria Svenningsson; [2023]
    Nyckelord :Let’s Play; influencer; sexism; racism; violence; YouTube; youtuber; Minecraft; Roblox; cognitive authority; Tomu; Duno; Cultural Sciences;

    Sammanfattning : This thesis explores a video phenomenon called “Let’s Play”, that allows people to share their gaming experience with an online audience, for example on YouTube. Let’s Play-videos are a favorite pastime with children. Yet, the knowledge about the information in these videos is sparse. LÄS MER

  2. 12. Why do players buy in-game items : An exploration into microtransactions and their effect on flow

    Master-uppsats, Jönköping University/Internationella Handelshögskolan

    Författare :Adam Christopher Karboub; Marc Orozco Sebastian; [2023]
    Nyckelord :Free-to-play games; Microtransactions; Flow Theory; Exchange Theory; Gaming; Skins;

    Sammanfattning : Background: In the last couple years, the free to play sector in gaming has taken a rise compared to their pay to play counterparts, being able to generate up to 85% of all gaming revenue. More and more game developers have opted to change their game from a paid model to a free-to-play business model, with prominent cases being games like CS:GO and Overwatch. LÄS MER

  3. 13. Impact of fixed-rate fingerprinting defense on cloud gaming experience

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Kent Thang; Adam Nyberg; [2023]
    Nyckelord :cloud gaming; QoE; QoS; proxy; fingerprinting defense; website fingerprinting attack;

    Sammanfattning : Cloud gaming has emerged as a popular solution to meet the increasing hardware de-mands of modern video games, allowing players with dated or non-sufficient hardwareto access high-quality gaming experiences. However, the growing reliance on cloud ser-vices has led to heightened concerns regarding user privacy and the risk of fingerprintingattacks. LÄS MER

  4. 14. Effect of resolution on player performance and experience in virtual reality low-fidelity first-person shooting games

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Gauri Singh; Veera Venkata Sai Siva Ram Vangavolu; [2023]
    Nyckelord :Virtual Reality; FPS Games; Low-fidelity; Resolution;

    Sammanfattning : Background. With the increasing popularity of virtual reality(VR) in gaming              applications, it is important to understand the factors that influence the user experienceof players in VR games. One such factor is the resolution of the VR headsets, whichdetermines the clarity and sharpness of the applications on the screen. LÄS MER

  5. 15. Musikimplementationens påverkan på spelupplevelse : En undersökning kring hur valbar icke-diegetisk musik i ett spel påverkar spelupplevelsen

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :David Siljeholm; [2023]
    Nyckelord :Musik; implementation; spelupplevelse; datorspel; immersion;

    Sammanfattning : Syftet med denna undersökning var att observera hur spelupplevelsen påverkas av en musikimplementation med tre valbara kontrasterande kompositioner gentemot en förutbestämd komposition. Undersökningen baserades på tidigare forskning som undersökt musikens inverkan på upplevelse och prestation. LÄS MER