Sökning: "gaming for attention"

Visar resultat 1 - 5 av 43 uppsatser innehållade orden gaming for attention.

  1. 1. Japanese Juxtaposition : A comparative study of Japanese and Western adult games

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Kamiab Ghorbanpour; [2023]
    Nyckelord :Computer games; Ethnography; Japan; Adult Games; Video game industry; Japanese.;

    Sammanfattning : Japanese games have received extensive attention in academic and non-academic research. However, there has been a noticeable lack of study on Japanese adult games, despite their significant presence within the industry. LÄS MER

  2. 2. The Future of Gaming? : A study on the effects of cloud gaming on traditional game purchase and engagement

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Företagsekonomi

    Författare :Alexander Kokkonen; Josef Holmlund; [2023]
    Nyckelord :Cloud gaming; Technology acceptance; subscription marketing; perceived value; perceived ease of use; consumer motivations; hard-core gamer; casual gamer; non-gamer;

    Sammanfattning : In recent years, there has been an increased number of people that are engaged in gaming - a phenomenon connected to constantly developing internet infrastructure and a growing middleclass. The phenomenon of Cloud gaming has received increasing attention since it was introduced some years ago; in 2022 all Cloud gaming services combined had 31,7 million paying users. LÄS MER

  3. 3. An unsafe playing field : Examining the troubling state of video game industry employees and their problems at work.

    Master-uppsats, Mälardalens universitet/Akademin för hälsa, vård och välfärd

    Författare :Rizwan Anwer; [2023]
    Nyckelord :Professional misconduct; sexual harassment; bullying; mobbing; work-life balance.;

    Sammanfattning : Instances of professional misconduct, such as sexual harassment, mobbing and bullying, have become increasingly common, particularly in male-dominated industries like the video games industry. This has led to work-life balance problems and a high turnover rate among employees, especially females. LÄS MER

  4. 4. Ljudmiljö och interaktivitet: Designa och utveckla en audiell AAR-upplevelse

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Peter Båth; Max Leitner; [2023]
    Nyckelord :NOUS sonic; Audio Augment Reality; AAR; Audio; The physical room; Dolby Atmos; sound-ambience; NOUS sonic; Audio Augment Reality; AAR; Ljud; Fysiska rummet; Dolby Atmos; Ljudmilj;

    Sammanfattning : AR media or augmented reality has become increasingly prevalent in today's society, and more and more applications leverage the technology's ability to present digital 3D objects in the physical space, particularly in gaming. However, the auditory aspect, also known as audio augmented reality (AAR), has not received much attention despite its presence in various forms in our daily lives. LÄS MER

  5. 5. How to achieve aesthetic unity in traditional 3D action game

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Zekai Zhang; [2023]
    Nyckelord :3D action games; game design; combat mechanics; aesthetic unity; game development experience; interview; game developer;

    Sammanfattning : The notion of aesthetic unity has garnered substantial attention within the realm of contemporary art, particularly in the domains of film and gaming. These creative mediums encompass a multitude of design elements, making the pursuit of aesthetic unity all the more crucial. LÄS MER