Sökning: "gaming"

Visar resultat 1 - 5 av 525 uppsatser innehållade ordet gaming.

  1. 1. “No big boobs? I’m out”. En kvalitativ studie av mäns och kvinnors bemötande på streamingplattformen Twitch.tv

    Kandidat-uppsats, Göteborgs universitet/Institutionen för kulturvetenskaper

    Författare :Malin Jonsson; Emma Lundberg; [2019-05-10]
    Nyckelord :Twitch.tv; genus teorier; Butler; Hall; streamer; tittare; gaming; gender studies; viewers;

    Sammanfattning : The internet has expanded greatly, revolutionising almost every aspect of communication and creating so far unseen interactions and social networks. It’s a space where people can connect, get access to otherwise unseen knowledge and explore new hobbies with others. LÄS MER

  2. 2. The relationship between Internet Gaming Disorder and popular game titles in 2018

    Master-uppsats, Göteborgs universitet/Psykologiska institutionen

    Författare :Theo Toresson; [2019-01-14]
    Nyckelord :;

    Sammanfattning : Problematic gaming has been known to clinicians and researchers for decades. In recent years the phenomenon has received enough attention to give rise to a debate on classification as a disorder. LÄS MER

  3. 3. SOCIALSEKRETERARES PÅ EKONOMISKT BISTÅND UPPLEVELSE AV ATT UTREDA SPELMISSBRUK

    Kandidat-uppsats, Malmö universitet/Hälsa och samhälle

    Författare :Christian Bårdby; [2019]
    Nyckelord :Gambling; Gambling disorder; Gambling risks; Social construction; Social constructionism.;

    Sammanfattning : This study focuses on how gambling disorder is a part of the investigation at the social office. Gambling disorder is a part of Socialtjänstlagen. This new law came into effect 1/1-2018. The purpose of this study is to examine how the economic aid, in the social office, works with gambling disorder. LÄS MER

  4. 4. Gaming for Good : Triggering do-good Excitement in a Mobile Game

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Marcus Elwar Liljeqvist; [2019]
    Nyckelord :Interaction Design; Mobile game; Sustainability; Profit for Purpose; Persuasive games.;

    Sammanfattning : Mobile games present a great opportunity for organizations with sustainability agendas to spread their message and generate revenue towards its cause, as they are the best money generating apps. This can be done through designing so-called persuasive games. LÄS MER

  5. 5. Incorporating digital gaming and applications in the classroom and its effects on motivation and learning among EFL learners

    Uppsats för yrkesexamina på grundnivå, Malmö universitet/Lärande och samhälle

    Författare :Sommer Alexandra; Svensson Hanna; Alexandra Sommer; Hanna Svensson; [2019]
    Nyckelord :motivation; digital gaming; intrinsic motivation; L2 learning;

    Sammanfattning : This research synthesis investigates the complex theme of how motivation is affected by the use of digital games and applications while learning a second language. A solid overview of the leading motivation theories in second language learning is presented. LÄS MER