Sökning: "gaze-based interaction"

Visar resultat 1 - 5 av 6 uppsatser innehållade orden gaze-based interaction.

  1. 1. Look2Hook : The Impact of Menu Design and Input Device on Gaze-based Menu Selection

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Daniel Hirsch; [2021]
    Nyckelord :human-system interface HSI ; radial menu design; gaze-based interaction; human-factor; usability; multimodal input; dwell-time.;

    Sammanfattning : In this paper, an investigation of the impact of menu design and input device for gaze-based menu selection tasks is reported. The study investigates the usability, measured by effectiveness, efficiency, and user satisfaction, for gaze-based interaction in realistic, complex menu selection tasks. LÄS MER

  2. 2. Using AR gaze-based interaction to control IoT devices

    Master-uppsats, Lunds universitet/Ergonomi och aerosolteknologi

    Författare :Alexander Arvebratt; Fredrik Magnusson; [2021]
    Nyckelord :Augmented Reality; Eye-tracking; Gaze-based interaction; Internet of Things; Interaction design; Technology and Engineering;

    Sammanfattning : Augmented Reality (AR) has lately gained a lot of momentum with popular applications such as Pokémon Go and Snapchat. Also, AR is becoming increasingly popular as a supportive tool for measuring objects and instructing users who are struggling with complex tasks. LÄS MER

  3. 3. Human-computer interaction using eye-gaze : Formation of user interface design guidelines from a cognitive science perspective

    Magister-uppsats, Södertörns högskola/Medieteknik

    Författare :Suzana Farokhian; [2019]
    Nyckelord :Human-Computer Interaction; Gaze interaction; Gaze-based control system; Eye tracking; Cognitive Science; Design Guidelines; Visual Perception; Usability; User Interface;

    Sammanfattning : Motor and communication disabilities are common conditions that may implicate restrictions in daily life. With development of eye tracking technology, a solution referred to as eye-gaze interaction has been generated to support people with their limiting conditions to solve communication and computer access issues. LÄS MER

  4. 4. Eye Tracking as an Additional Input Method in Video Games : Using Player Gaze to Improve Player Immersion and Performance

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Författare :Niclas Ejdemyr; [2016]
    Nyckelord :Eye tracking; gaze aware; immersion; player performance;

    Sammanfattning : Context. Gaze based interaction in video games is still a developing field, and is mostly used as an off-line evaluation tool or a replacement for traditional input methods. LÄS MER

  5. 5. Improving Player Performance by Developing Gaze Aware Games

    Master-uppsats, Blekinge Tekniska Högskola/Institutionen för datalogi och datorsystemteknik

    Författare :Diego Navarro; [2014]
    Nyckelord :Gaze aware games; eye tracking; human-computer interaction; player performance;

    Sammanfattning : Context. Eye tracking technology has been applied to video games, mainly, as an offline analysis tool or as an input for game control. Nevertheless, eye tracking systems applied to video games is a topic considered to be on an infant state that requires further development. LÄS MER