Sökning: "general game playing"
Visar resultat 1 - 5 av 46 uppsatser innehållade orden general game playing.
1. Digitaliseringens Påverkan på Rollspelsupplevelsen
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : Hur populära rollspel är har ökat kraftigt under en tid då digitaliseringen av rollspel är mycket vanligare än någonsin tidigare. Fler spelare upplever rollspel på ett sätt de inte var originellt utvecklade för. LÄS MER
2. "I don’t have too much experience with aging" : Methods for more impactful time skips in role playing games
Master-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : This study used a research through design method to examine time in roleplaying games, particularly with regards to the emotional impact of time skips as affected by various mechanical and narrative factors. The design in question drew from prior work in games, films, and other narrative works with time skips, based on the assumption that time skips can have a great emotional impact, but that impact may be lesser or greater depending on how it is handled. LÄS MER
3. Player Environmental Awareness: Rules of Thumb for Environmental Storytelling in Role-Playing Games
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Environmental Storytelling is ”Staging player-space with environmental properties that can be interpreted as a meaningful whole, furthering the narrative of the game”. While many techniques present methods to guide players within levels or immerse the player, few are specifically targeted towards environmental storytelling and how players can be attracted to environmental storytelling. LÄS MER
4. General Game Playing Within Modern TabletopGames Through Rolling Horizon EvolutionaryAlgorithms
Master-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)Sammanfattning : Tabletop games have within recent years evolvedto become more and more complex, such as through the useof dynamic rules, permanently changing how the game worksafter a playthrough, and players playing different roles in thegame. This leads to unique challenges for Artificial Intelligence. LÄS MER
5. Esports Fans as Players and Their Motivations to Spectate Esports : Case of League of Legends
Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Sammanfattning : Esports, also known as electronic sports, is constantly growing in popularity, with top competitions attracting audiences comparable to traditional sports events. Prior research has focused on comparing esports with traditional sports. LÄS MER