Sökning: "generic games"

Visar resultat 1 - 5 av 15 uppsatser innehållade orden generic games.

  1. 1. From Pixels to Culture : Gamification and Extended Reality in the Modern Museum

    Master-uppsats, Uppsala universitet/Institutionen för ABM

    Författare :Nikolaos Gkizis Chatziantoniou; [2023]
    Nyckelord :Gamification; Serious Games; Extended Reality; Digital Museum; Cultural Heritage;

    Sammanfattning : This thesis aims to explore the theory, implementation, and critical aspects of gamification and extended reality employed within the cultural sector. More specifically the impact of gamification and virtualization on the information dissemination by the institutions and what it means for the visitor as well as the challenges that arise with the use of such technologies and potential points of criticism. LÄS MER

  2. 2. Active Inventory Systems In Games And What Defines Them

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Josefin Glasell; Tim Jönsson; [2023]
    Nyckelord :Björk and Holopainen; digital games; game design; game design patterns; game inventories; inventory systems;

    Sammanfattning : We have not been able to find a lot of research that defines and categorises different kinds of inventory systems. This thesis expands on what makes an inventory system what it is and how different active inventory systems differ from each other. LÄS MER

  3. 3. Fair Partitioning of Procedurally Generated Game Maps for Grand Strategy Games

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Jens Ottander; [2022]
    Nyckelord :Procedural map generation; Constrained optimization; Categorical optimization; Multiobjective optimization; Genetic algorithms; NSGA-III; MOEA D-IEpsilon; Grand Strategy Games; Partitioning; Multiplayer Games;

    Sammanfattning : Due to the high cost of manual content creation within the game development industry, methods for procedural generation of content such as game maps and levels have emerged. However, methods for generating game maps have remained relatively unexplored in competitive multiplayer contexts. LÄS MER

  4. 4. OS i missbruk av dominerande ställning - En konkurrensrättslig analys av SOK:s riktlinjer beträffande marknadsföring under den olympiska perioden

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Juridiska institutionen; Lunds universitet/Juridiska fakulteten

    Författare :Ask Forssblad; [2020]
    Nyckelord :EU-rätt; konkurrensrätt; idrottsjuridik; marknadsrätt; Law and Political Science;

    Sammanfattning : The Swedish Olympic Committee's (SOC) guidelines ”Olympic properties and marketing – Information to Federations (NFs), athletes and coaches before the Tokyo 2020 OG” regulates the commercial opportunities for athletes, NFs and non-Olympic partners during and in connection with the 2020 Summer Olympics in Tokyo. The guidelines are issued in accordance with bye-law 3 to Rule 40 of the Olympic Charter and The International Olympic Committee's (IOC) general principles for marketing activities, and particularly restrict Swedish athletes’ generic commercial activities (i. LÄS MER

  5. 5. Run-time Terrain Deformation in Unreal Engine 4

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Författare :Rikard Magnom; [2020]
    Nyckelord :terrain; deformation; real-time; unreal engine; terräng; deformering; realtid; unreal engine;

    Sammanfattning : Background. When developing video games, an often desired trait is that of player immersion. Player immersion can be achieved through many different ways. However, a common technique used is to allow the player to affect the environment in some way, through destruction or deformation. LÄS MER