Sökning: "graphical processing units"
Visar resultat 1 - 5 av 17 uppsatser innehållade orden graphical processing units.
1. Using GPU-aware message passing to accelerate high-fidelity fluid simulations
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Motivated by the end of Moore’s law, graphics processing units (GPUs) are replacing general-purpose processors as the main source of computational power in emerging supercomputing architectures. A challenge in systems with GPU accelerators is the cost of transferring data between the host memory and the GPU device memory. LÄS MER
2. High-Performance Beamforming for Radar Technology : A Comparative Study of GPU Beamforming Algorithms
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Radar technology is widely used in today´s society, whether it is the localisation and identification of aircraft in air traffic control systems, ships in harbour management systems, or the weather forecast presented on the news. In military applications, such as in fighter jets or missile lock-on systems, the speed at which the radar processes incoming data is essential to ensure a successful outcome. LÄS MER
3. Simulation of rain on a windshield : Creating a real-time effect using GPGPU computing
Master-uppsats, Umeå universitet/Institutionen för fysikSammanfattning : Modelling and rendering natural phenomena, such as rain, is an important aspect of creating a realistic driving simulator. Rain is a crucial issue when driving in the real world as it for instance obstructs the driver’s vision. LÄS MER
4. Development of Neural Networks Using Deterministic Transforms
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Deep neural networks have been a leading research topic within the machine learning field for the past few years. The introduction of graphical processing units (GPUs) and hardware advances made possible the training of deep neural networks. Previously the training procedure was impossible due to the huge amount of training samples required. LÄS MER
5. Efficient generation and rendering of tube geometry in Unreal Engine : Utilizing compute shaders for 3D line generation
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Massive graph visualization in an immersive environment, such as virtual reality (VR) or Augmented Reality (AR), has the possibility to improve users’ understanding when exploring data in new ways. To make the most of a visualization, such as this, requires interactive components that are fast enough to accommodate interactivity. LÄS MER