Sökning: "hårdvaruacceleration"

Visar resultat 1 - 5 av 6 uppsatser innehållade ordet hårdvaruacceleration.

  1. 1. Performance and Perceived Realism in Rasterized 3D Sound Propagation for Interactive Virtual Environments

    Master-uppsats, Blekinge Tekniska Högskola/Institutionen för programvaruteknik; Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Författare :Karl Hansson; Mikael Hernvall; [2019]
    Nyckelord :psychoacoustics; rasterization; hardware-acceleration; psykoakustik; rasterisering; hårdvaruacceleration;

    Sammanfattning : Background. 3D sound propagation is important for immersion and realism in interactive and dynamic virtual environments. However, this is difficult to model in a physically accurate manner under real-time constraints. LÄS MER

  2. 2. A Scala DSL for Rust code generation

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Klas Segeljakt; [2018]
    Nyckelord :Continuous Deep Analytics; Domain Specific Langauges; Code Generation; Rust; Scala; Kontinuerlig Djup Analys; Domänspeficika Språk; Kodgenerering; Rust; Scala;

    Sammanfattning : Continuous Deep Analytics (CDA) is a new form of analytics with performance requirements exceeding what the current generation of distributed systems can offer. This thesis is part of a five year project in collaboration between RISE SICS and KTH to develop a next generation distributed system capable of CDA. LÄS MER

  3. 3. Increasing Performance and Predictability of a Real-Time Kernel Using Hardware Acceleration

    Uppsats för yrkesexamina på avancerad nivå, KTH/Skolan för informations- och kommunikationsteknik (ICT)

    Författare :Jonatan Lövgren; [2016]
    Nyckelord :Real-Time Systems; Embedded Systems; Real-Time Kernel; Realtidssystem; Inbyggda system; Realtidskärna; Hårdvaruacceleration.;

    Sammanfattning : A real-time kernel offers many advantages when developing safety-critical real-time applications. It allows for a modular software architecture and provides many services to help meet any timing constraints imposed on the application. However, these benefits come at a price. LÄS MER

  4. 4. Ray traced gaming, are we there yet?

    Kandidat-uppsats, Mälardalens högskola/Akademin för innovation, design och teknik

    Författare :Yvonne Schudeck; [2016]
    Nyckelord :Computer graphics; ray tracing;

    Sammanfattning : Advances in hardware acceleration has resulted in development of a variety of hardware accelerated ray tracing libraries. The purpose of this bachelor thesis is to investigate if a simple ray tracer, based on a hardware accelerated ray tracing library, can achieve acceptable frame rates in rendering simple 3D game-related environments. LÄS MER

  5. 5. Spelmotor och spellogik för androidspel

    Kandidat-uppsats, Örebro universitet/Institutionen för naturvetenskap och teknik; Örebro universitet/Institutionen för naturvetenskap och teknik

    Författare :Lotta Leissner; Henrik Augustsson; [2014]
    Nyckelord :game engine; android game; jrpg; independent game development; indie games; fuzzy logic; spelmotor; androidspel; jrpg; oberoende spelutveckling; fuzzy logic;

    Sammanfattning : This report concerns the development of the game engine and game logic that are used within the game Steam Tale, which during the development process was known as Project Steam Age, by the group StormBound. The game was developed targeting mobile devices, and within this report is included a short perspective on the history of mobile gaming. LÄS MER