Sökning: "haptics"

Visar resultat 6 - 10 av 48 uppsatser innehållade ordet haptics.

  1. 6. Historiska platser, kulturarvsplatser & museer : En översikt av forskningen kring historiska platser, kulturarvsplatser och museibesök och dess betydelse för undervisningen i historieämnet

    Uppsats för yrkesexamina på grundnivå, Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Författare :Linus Bursell; Harald Fehrm; [2022]
    Nyckelord :Historical Empaty; Haptics; Cultural Heritage Sites; Historical Places; Museums; Students; Theacher School Visits; Historisk empati; Haptik; Kulturarvsplatser; Historiska platser; Museer; Elever; Lärare skolbesök;

    Sammanfattning : When teachers reason about where they take their students to places such as cultural heritage sites, historical places and museums, they usually have a motive for why they choose to make such a trip. And it is usually because they want to evoke their students' abilities to work and study the school subject history. LÄS MER

  2. 7. DEVELOPMENT OF IMMERSIVE EXPERIENCE FOR THE RECONSTRUCTION OF A VINTAGE CINEMA THEATRE - Explore techniques of game design and immersive technology to recreate the experience of exploring the Flamman cinema building

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :PETRA BÉCZI; [2021-11-03]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Blender; Unity game engine; game design and development; haptics; immersive simulation; motion sickness; technological affordances; computer graphics; performance optimization; play testing and observation; interview; thematic analysis;

    Sammanfattning : Virtual reality (VR) made cinema applications today can be considered as simple media players that are often set in a fictions environment without the privilege of explorability given to the user - who from the start remains seated in the virtual world. That is due to the definition of user control which is restrained to the extent that the controllers are moderated to the definition of interaction with graphical user interfaces such as media player buttons. LÄS MER

  3. 8. Immersive Locomotion for Virtual Reality Using Arm Swings and Multimodal Feedback

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Guilherme Neto Diegoli; [2021]
    Nyckelord :virtual reality; locomotion; arm-swinging; audio; haptics;

    Sammanfattning : This study describes the development and testing of a virtual reality locomotion system that uses the user’s arm swings as input. This system has also been integrated with audio and haptic feedback that reacts to the user’s velocity and the surface they’re currently walking on, in an attempt to provide an intuitive and immersive VR locomotion experience. LÄS MER

  4. 9. Vibraesthetics of Music : The design of BEATHOVEN: a haptic device for enjoying music through vibrotactile sensations

    Uppsats för yrkesexamina på avancerad nivå, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Adam Mattsson; Martin Åhlén; [2021]
    Nyckelord :Vibraesthetics; Haptics; Music; Vibrotactile Experience; Product Design; Industrial Design Engineering; Human-Centered Design; Design-Driven Innovation; Artistic Research; Inclusive Design; Vibroestetik; Haptik; Musik; Vibrotaktila upplevelser; Produktdesign; Teknisk design; Människocentrerad design; Design-driven innovation; Estetiskt utforskande; Inkluderande design.;

    Sammanfattning : The project has the purpose of designing and developing a wearable haptic device for experiencing music through tactile vibrations on the body, and the result is the product concept BEATHOVEN and a completely new way of experiencing music.  Music is powerful, it touches our soul and gives form to our emotions. LÄS MER

  5. 10. Exploring the effect of using vibrate-type haptic glove in the VR industrial training task

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Yi-Hsiou Hsu; [2020]
    Nyckelord :Virtual Reality; Haptic Gloves; Virtual Reality Industrial Training; Bebop gloves; Virtuell verklighet; Haptiska handskar; Industriell utbildning för virtuell verklighet; Bebop-handskar;

    Sammanfattning : Is it a dream came true for you to experience a Virtual Reality (VR) and be able to touch virtual objects and manipulate them with your bare hands? The recent growth of the Virtual Reality market resulted in an intensification of the development of the haptics gloves technology. The newly haptics gloves, Bebop gloves launched and commercialized recently which will use for this study. LÄS MER