Sökning: "hard fun"

Visar resultat 1 - 5 av 43 uppsatser innehållade orden hard fun.

  1. 1. Grönare gata på 25 kvadrat : en studie av utmaningar och möjligheter med biodiversitetsfrämjande parklets i urban miljö

    Master-uppsats, SLU/Dept. of Landscape Architecture, Planning and Management (from 130101)

    Författare :Amanda Freng Blümke; [2023]
    Nyckelord :parklet design; biodiversitet; pollinatörer; innovation; taktisk urbanism; växtdesign; ekologisk hållbarhet; SPUGS; urban ekologi; ekosystemtjänster; framtidsvisioner; ruderatmarker; naturen som förebild; torktåliga arter; sociala värden;

    Sammanfattning : Idag lever nästan 90% av Sveriges befolkning sina liv i urbana miljöer. Eftersom expansionen i många städer blivit begränsad riktas i stället blickarna mot den täta staden som lösning på problemet. Men med förtätning följer också många utmaningar. LÄS MER

  2. 2. Work hard, play hard : A qualitative study about how playful office design affects employees' well-being

    Kandidat-uppsats, Karlstads universitet/Handelshögskolan (from 2013)

    Författare :Jacob Sardal; Linnéa Eneberg; [2023]
    Nyckelord :playfulness; servicescape; office design; employee well-being; Lekfullhet; servicescape; kontorsdesign; anställdas välmående;

    Sammanfattning : The purpose of this thesis is to add to the understanding of how employees’ well-being isaffected by playful offices. The thesis is presenting theories and previous research, forinstance within the area of servicescape, office design, and employee well-being, and isanalyzing eventual connections to the empirical data collected. LÄS MER

  3. 3. Peer-to-Peer Competitive Gamification Approach to Increase Students’ Motivation.

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Författare :Lubna Snobar; [2023]
    Nyckelord :E-learning; Gamification; P2P challenges; Survey; Motivation;

    Sammanfattning : Education is a main target that societies thrive to enhance. Though it requires hard discipline for some students. One can use methods of gamification to enhance the process of learning. We know that gamifying a process has a good impact on changing the behavior of the participant in this process. LÄS MER

  4. 4. “It must be fun for you to help a bit on the farm” : A qualitative study of the social, institutional, and economic activities and roles of women and inclusion in livestock farming in southern Sweden

    Master-uppsats, Stockholms universitet/Institutionen för ekonomisk historia och internationella relationer

    Författare :Julia Andersson; [2022]
    Nyckelord :Farming Women; Gender Equality; Patriarchy; Agriculture; Reproductive Labour.;

    Sammanfattning : Farming women have between the year 1950 and the present time had to fight hard to participate in the farming sector in Sweden to the same extent as men. There are old, gendered biases towards women who labour on farms by people both on and outside the farms. LÄS MER

  5. 5. "Jag har en elev som läst samma bok i tre år" : En interventionsstudie i tystläsning i årskurs 6

    Uppsats för yrkesexamina på grundnivå, Södertörns högskola/Lärarutbildningen

    Författare :Lova Magnusson; Wiidh Fanny; [2022]
    Nyckelord :tystläsning; mellanstadiet; stöttning; självbild; utvecklingszon; läslust; attityd; läsmiljö.;

    Sammanfattning : The main purpose of this study is to examine what leads to some students reading while others won’t and how students self-concept is related to their literacy development. The students' perception and attitudes to the silent reading affect their reading situation, therefore we asked: “What do the non-readers need to get more involved?”. LÄS MER