Sökning: "hardware rendering"

Visar resultat 1 - 5 av 97 uppsatser innehållade orden hardware rendering.

  1. 1. Comparative Study of the Inference of an Image Quality Assessment Algorithm : Inference Benchmarking of an Image Quality Assessment Algorithm hosted on Cloud Architectures

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Jesper Petersson; [2023]
    Nyckelord :Machine learning; Cloud Computing; Benchmark; Image Quality Assessment; Maskininlärning; Molntjänster; Jämförelse; Bildkvalitetsbedömning;

    Sammanfattning : an instance has become exceedingly more time and resource consuming. To solve this issue, cloud computing is being used to train and serve the models. However, there’s a gap in research where these cloud computing platforms have been evaluated for these tasks. LÄS MER

  2. 2. A performance comparison between quadtree and tessellation LOD solutions for planetary terrain

    Kandidat-uppsats, Blekinge Tekniska Högskola

    Författare :Julius Wendt; [2023]
    Nyckelord :level of detail; planetary; rendering; quadtree; tessellation;

    Sammanfattning : Background. Rendering planets with high detail from orbit to surface level is becoming increasingly common in video games. In this thesis, two solutions to achieving this will be compared, a quadtree solution and a tessellation solution. These solutions both implement an adaptive level of detail on a spherical shape. LÄS MER

  3. 3. The Impact of Foveated Rendering as Used for Head-Mounted Displays in Interactive Video Games

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Klara Andersson; Erik Landén; [2023]
    Nyckelord :;

    Sammanfattning : Introduction: In this study, foveated rendering has been explored as its impacton people in a virtual reality (VR) video game setting. Foveated rendering has thepotential to decrease the performance cost of virtual reality gaming by only renderingthe part of the scene where the user is looking. It achieves this with the use of aneye tracker. LÄS MER

  4. 4. Server-Side Rendering in React: When Does It Become Beneficial to Your Web Program?

    Master-uppsats, Umeå universitet/Institutionen för datavetenskap

    Författare :Oskar Lyxell; [2023]
    Nyckelord :Server-side rendering;

    Sammanfattning : In recent years the technology of web application development has improved a lot and JavaScript frameworks such as React and Angular have increased in popularity. These frameworks use client-side rendering and have led to the rendering method’s increase in popularity compared to its previous conqueror; server-side rendering. LÄS MER

  5. 5. Improving Unreal Engine Imagery using Generative Adversarial Networks

    Master-uppsats, Linköpings universitet/Programvara och system

    Författare :Erik Jareman; Ludvig Knast; [2023]
    Nyckelord :GAN; Generative Adversarial Networks; Unreal Engine; Real-ESRGAN; super resolution; image enhancement;

    Sammanfattning : Game engines such as Unreal Engine 5 are widely used to create photo-realistic renderings. To run these renderings at high quality without experiencing any performance issues,high-performance hardware is often required. LÄS MER