Sökning: "hci beteende"

Visar resultat 1 - 5 av 7 uppsatser innehållade orden hci beteende.

  1. 1. Effekterna av självövervakning med implementerat spelifiering : en kvalitativ studie om hur emblem och schemalagd spelifiering designimplementerat i hälsoapplikationer påverkar unga vuxna i självövervakning

    Kandidat-uppsats, Högskolan Kristianstad/Fakulteten för ekonomi

    Författare :V. Pham; J.B. Zacharoff; [2021]
    Nyckelord :Spelifiering; design; emblem; schemalagd; självövervakning; beteende; upplevelse;

    Sammanfattning : Denna studie är avsedd att följa vidare på forskning av Schmidt-Krapelin, Touissant, Thiebes,Hamari & Sunyaen (2020) och Hallifax, Serna, Marty, Lavoué & Lavoué (2020) som hardiskuterat spelifiering design i hälsoapplikationer. I deras studier har spelifiering design,specifikt emblem och schemalagd spelifiering design, inte presenterats i en specifik kontext. LÄS MER

  2. 2. Does Persuasive Technology Make Smartphones More Addictive? : An Empirical Study of Chinese University Students

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Xiaowei Chen; [2021]
    Nyckelord :Persuasive Technology; Persuasive design principles; Smartphone addiction; HCI ethics; Övertygande teknik; Övertygande designprinciper; Smartphoneberoende; HCI-etik;

    Sammanfattning : With the development of computer hardware, computers with persuasion have become more powerful and influential than ever. The latest trends show that Persuasive Technology integrates with cutting-edge technologies, such as Natural Language Processing, Big Data, and Machine Learning algorithms. LÄS MER

  3. 3. Interactive user onboarding and its effect on activation rates : A statistical study of feature introductions in applications with complex interfaces

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Filip Stål; [2020]
    Nyckelord :User Onboarding; Software Onboarding; Feature Tours; Feature Introduction; User Activation;

    Sammanfattning : User onboarding procedures and digital feature introductions are still in their infancy. Consequently, hard data on its impli-cations and its effects on user behavior is scarce and difficult to come by. To contribute to this field of research, within the context of HCI, this study was conducted. LÄS MER

  4. 4. Competition or Cooperation? : Using push notifications to increase user engagement in a gamified smartphone application for reducing personal CO2-emissions

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Sebastian Blomkvist; [2020]
    Nyckelord :Sustainable HCI; digital behavior change interventions; gamification; user engagement; competition; cooperation; push notifications.;

    Sammanfattning : A helpful tool in forming, breaking, and maintaining habits and behaviors is a digital behavior change intervention (DBCI). These are interventions that leverage digital technologies to help their users to either take on or avoid certain behaviors. LÄS MER

  5. 5. FoodEd : Encouraging sustainable food waste practices through an informative app

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Lisa Lama; [2019]
    Nyckelord :Sustainability; food waste; research through design; HCI;

    Sammanfattning : Every year 1.6 billion tons of food is thrown away corresponding to one third of all the food that is roduced. It accounts for 8 % of the global greenhouse gas emission, meaning that it has a huge negative impact on the environment. In Sweden, households account for the largest amount of food waste. LÄS MER