Sökning: "head movements"

Visar resultat 1 - 5 av 88 uppsatser innehållade orden head movements.

  1. 1. The Impact of Foveated Rendering as Used for Head-Mounted Displays in Interactive Video Games

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Klara Andersson; Erik Landén; [2023]
    Nyckelord :;

    Sammanfattning : Introduction: In this study, foveated rendering has been explored as its impacton people in a virtual reality (VR) video game setting. Foveated rendering has thepotential to decrease the performance cost of virtual reality gaming by only renderingthe part of the scene where the user is looking. It achieves this with the use of aneye tracker. LÄS MER

  2. 2. Development of an acoustico-vestibular system for head rolling stabilization : Aperception system to stabilize a bio-inspired swimming snake robot

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Marie-Jeanne Paul; [2023]
    Nyckelord :Bio inspiration; Perception; Localisation; Benchmarking; Sensors; Kalman Ąlter; Bioinspiration; perception; lokalisering; benchmarking; sensorer; KalmanĄlter;

    Sammanfattning : Bioinspired robots are becoming more and more common and getting inspired by the solutions found in nature to tackle problems is often useful. Regarding the swimming robots Ąeld of research, we can get inspiration from swimming snakes. LÄS MER

  3. 3. Effects of Head-Coupled Perspective on User Experience in a First-Person Shooter Game

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Nathanael Remstedt; Filip Unger; [2023]
    Nyckelord :Head-Coupled Perspective; User Experience; Game Experience Questionnaire; Video Games; Huvudkopplat Perspektiv; Användarupplevelse; Frågeformulär om Spelupplevelse; Datorspel;

    Sammanfattning : Background. Head-tracking enables the use of head movements as a form of input for video games. Some games allow the player to use their head to orient the in-game camera. However, the movement of the in-game camera is seldom proportional to the movement of the player. LÄS MER

  4. 4. Spatialisation of Binaural Audio With Head Tracking in First-Person Computer Games

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Patrik Bergsten; Mikita Kihan; [2023]
    Nyckelord :Sound localisation; head tracking; binaural; audio; computer games; experiences;

    Sammanfattning : Audio in today’s first person computer games plays a vital role in informing players about their surroundings as well as general gameplay elements. Awareness of the direction, distance, and spatial placement of audio sources can be crucial for players in various contexts. LÄS MER

  5. 5. Avatar Control using Eye-Tracking in Virtual Reality : A user study on the sense of embodiment, user experience and workload using a Unity3D Prototype

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Axel Goris; [2023]
    Nyckelord :Virtual Reality; Avatar Embodiment; Eye Tracking; User Experience; Accessibility; Virtuell Verklighet; Avatar förkroppsligande; Ögonspårning; Användarupplevelse; Tillgänglighet;

    Sammanfattning : This master’s thesis investigates methods for improving accessibility in virtual reality (VR), focusing on avatar control for individuals with limited mobility. VR offers an opportunity to help them with specific rehabilitation. LÄS MER