Sökning: "headsets"
Visar resultat 1 - 5 av 51 uppsatser innehållade ordet headsets.
1. Cost-Effective Design Solution for GAIM Shooting Trigger PCB & Improving the Power Distribution Network
Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknikSammanfattning : Virtual Reality (VR) shooting simulators have gained popularity as effective training and entertainment tools. GAIM is a Swedish company specializing in VR shooting simulators, offering VR headsets with physical dummy guns and rifles. LÄS MER
2. Towards Adaptive Image Resolution for Visual SLAM on Resource-constrained Devices
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Today, a large number of devices with small form factors and limited resources are being integrated with processes to perform complex tasks such as localization and mapping. One example of this are headsets used for Extended Reality. LÄS MER
3. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games
M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknikSammanfattning : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. LÄS MER
4. Effect of resolution on player performance and experience in virtual reality low-fidelity first-person shooting games
Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskapSammanfattning : Background. With the increasing popularity of virtual reality(VR) in gaming applications, it is important to understand the factors that influence the user experienceof players in VR games. One such factor is the resolution of the VR headsets, whichdetermines the clarity and sharpness of the applications on the screen. LÄS MER
5. Hollaboration (envisioning the future of hybrid meetings)
Master-uppsats, Lunds universitet/IndustridesignSammanfattning : This project aims to envision the future of virtual collaboration in the year 2030. Global trends show that ever since the Covid-19 pandemic, hybrid work has become a standard in almost all job sectors, making virtual collaboration crucial for the success of hybrid teams. LÄS MER