Sökning: "helping game"

Visar resultat 1 - 5 av 35 uppsatser innehållade orden helping game.

  1. 1. Breaking down a videogame level´s design: Deconstruction of the narrative in The Witcher III: The wild hunt

    Master-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Författare :Charalampos Toumpoulidis; [2023]
    Nyckelord :Narrative; Open-World Games; The Witcher III: The Wild Hunt; In-game Playthrough; Data extraction; Comparative Study; Game Design; Patterns; and Trends.;

    Sammanfattning : This master's thesis aims to investigate the narrative components inherent in open-world games. In this thesis, we will extract the narrative part of a game,analyze it, and compare the narrative part with other game design elements. LÄS MER

  2. 2. The Impact of Perceived Fairness on Player Playstyle in Multiplayer Card Games

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Lily Ovsakova; Radim Pistek; Martin Johansson Nielsen; [2023]
    Nyckelord :Fairness; Playstyle Archetypes; Multiplayer Card Games; Player Behaviors; Social Dynamics;

    Sammanfattning : This research study explores the influence of perceived fairness on players' playstyle in multiplayer card games. The study focuses on a card game called "Insomnia" and its modified versions to investigate players' perceptions of fairness and their subsequent behavior. LÄS MER

  3. 3. Embracing Rascals in the Online Battlefield : Game Mechanics that Promote Collaboration Between Players in PvPvE Multiplayer Competitive Shooters

    Master-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Sofia Mitsigkola; [2023]
    Nyckelord :game design; player experience; UX; mechanics; social interaction; PvPvE; survival shooters; ethnography; annotated portfolios; interaction design;

    Sammanfattning : This thesis project examines social interactions in PvPvE Online Multiplayer Survival Shooters and proposes mechanics that promote connection among players, hooking rascal players who invent new ways to play the game, into the game spirit rather than engaging in toxic play. To do that, I followed a Research-through-design methodology, engaged with games, game designers, and gamers, and designed storyboards presenting examples of mechanics that promote players' connection. LÄS MER

  4. 4. Helping Children Becoming Digital Creators Through Design

    Master-uppsats, Göteborgs universitet/HDK-Valand - Högskolan för konst och design

    Författare :Leonie Magnusson; [2022-05-27]
    Nyckelord :Child Culture Design; Child culture;

    Sammanfattning : In 2022, acting in the digital world has become a large part of children’s culture in the west. There are plenty of big companies that approach children as customers and consumers by producing digital entertainment content to tie them to their brands. LÄS MER

  5. 5. "Stick vs. Rope. Gun vs. Strand." : The Monomyth and the Hero as Warrior in Kojima Productions' 2019 Video Game Death Stranding

    Master-uppsats, Karlstads universitet

    Författare :Beatrice Näsling; [2022]
    Nyckelord :Kojima Productions; Death Stranding; video game; Joseph Campbell; monomyth; hero s journey; violence; heroic archetypes.; Kojima Productions; Death Stranding; TV-spel; Joseph Campbell; monomyt; hjältens resa; våld; hjältearketyper;

    Sammanfattning : Released in 2019, the video game Death Stranding follows the monomythic structure described by Joseph Campbell in his 1949 book The Hero with a Thousand Faces. The journey begins with the protagonist, Sam “Porter” Bridges, reluctantly accepting his calls to adventure, and, as he begins to move west, he receives supernatural aid from an increasing number of helpers he encounters along the way. LÄS MER