Sökning: "human-computer interaction"

Visar resultat 11 - 15 av 540 uppsatser innehållade orden human-computer interaction.

  1. 11. A Comparative Analysis of User Interfaces in the Calling Functionality of Infotainment Systems among Popular Cars in Romania : Investigating UX and Usability Design Principles for In-car Infotainment Systems.

    Kandidat-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatik

    Författare :Semi Kandiyoti Eskenazi; Bogdana-Floriana Cimpan; [2023]
    Nyckelord :Car infotainment systems; User experience; Calling functionality; Interface design; Human-Machine Interface HMI ; European Statement of Principles on HMI; Driver distraction; Road safety; Design patterns.;

    Sammanfattning : As cars become more integrated into people’s lives, the design of in-car infotainment systems has become increasingly important. This thesis explores the user experience and Usability design principles of the calling functionality within the infotainment systems of five of the most common cars in Romania. LÄS MER

  2. 12. Tradition or Technology? An Ethnographic Study of Whiteboard Usage and Digitalization at Swedish Equestrian Centers

    Master-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Malin Vestergren; [2023]
    Nyckelord :Ethnography; Whiteboards in Horse Stables; Digitalization; and Human-Computer Interaction;

    Sammanfattning : Digitalization has spread to affect many aspects of our lives but it has yet to fully engage equestrians. Many stables still extensively use the traditional whiteboard in combination with digital technologies. LÄS MER

  3. 13. AI image generation tools as an aid in brainstorming architectural visual designs

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :August Millwood; Clara-Cecilia Dias-Taguatinga; [2023]
    Nyckelord :AI inpainting; architecture; brainstorming; sketching;

    Sammanfattning : This thesis explores the potential of AI generated images as a means to enhance the design, sketching and brainstorming processes in architecture. The study addresses the challenges faced by architects in generating innovative ideas and overcoming cognitive biases during their sketching phase. LÄS MER

  4. 14. Visualisation for Informed Decision-Making in Industry 4.0 : Affordances and limitations of incorporating contextual knowledge management and visualisation into a downtime management tool

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Kimberly Truc Quynh Nguyen; [2023]
    Nyckelord :Contextual Knowledge Management; Knowledge Visualisation; Human-Computer Interaction; Kontextuell kunskapshantering; Kunskapsvisualisering; Människa-Data Interaktion;

    Sammanfattning : The main objective of Industry 4.0 (I4.0) is to advance and ensure better manufacturing efficiency, productivity, and flexibility through the smart use of emergent technologies to enable the development of digital tools to visualise crucial information regarding factory events, products, and processes. LÄS MER

  5. 15. The use of retail self checkout systems and its influence on the experiences of the Swedish shopper

    Kandidat-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Författare :Pontus Berg Nordström; Kin Lok Lee; [2023]
    Nyckelord :Self-service technology SST ; User satisfaction; Human Computer Interaction HCI ; Information and Communication Technology ICT ; Service Quality; Consumer attitudes; Technological Innovation; Supermarkets; Retailing.;

    Sammanfattning : Traditional retail with personal service is becoming scarce. The personal interaction is replaced with self service alternatives, and the consumer is now seen as a co-service producer. LÄS MER