Sökning: "immersive audio"

Visar resultat 1 - 5 av 27 uppsatser innehållade orden immersive audio.

  1. 1. Loudspeaker-Room Correction of Conference Rooms

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Marcus Edmark; [2023]
    Nyckelord :Immersive audio signal processing; room acoustics; room correction; sound systems; conference rooms; Signalbehandling inom ljud; rumsakustik; rumskorrigering; högtalarsystem; konferensrum;

    Sammanfattning : In this Thesis a study on the subject on how to improve the overall sound quality within a room using signal processing, played back using a loudspeaker, was conducted. This is a subject that has gained attention during the recent years, with more and more consumer and professional products including it. LÄS MER

  2. 2. A NEW APPROACH AND GUIDLINE FOR LOUDNESS IN GAME AUDIO : Developing Specific Loudness Standards for Each Section of Game Audio

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Leshan Wang; [2023]
    Nyckelord :loudness; loudness standard; game audio; immersion; audio design; dynamic range;

    Sammanfattning : Audio plays a crucial role in the immersive and emotional experience of playing videogames, and loudness is a key aspect of game audio that can greatly impact player engagement and immersion. There are existing loudness standards such as AES-EBU R128, which is mostly commonly used by social media platforms such as YouTube and Spotify. LÄS MER

  3. 3. Nature in VR: A Multisensory Perspective of Artificial Nature Exposure

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för biovetenskap

    Författare :Alfred Mossberg; Kristoffer Wall; [2023]
    Nyckelord :Virtual reality; artificial nature exposure; multisensory integration; immersion; cognitive restorativeness;

    Sammanfattning : A virtual environment can offer a highly immersive experience with a feeling of presence similar to the physical world. Nevertheless, it still lacks several multisensory and emotional properties to fully substitute or replicate the physical world's richness and complexity. LÄS MER

  4. 4. Does an increase in adaptive audio lead to an increase in perceptual realism in first-person games?

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Petter Persson; [2023]
    Nyckelord :Game; adaptive; procedural; interactive; audio; sound; immersion; presence; immersive; present; first-person; realism; perceptual; Unreal Engine; virtual;

    Sammanfattning : When striving for realism in first-person games, the use of sampled audio has been frequent, and it is often argued that a higher level of auditory authenticity will lead to an increased realism.However, in this paper, it is argued that, for the purpose of realism, attention should instead be directed at making players themselves a more contributing factor to how sound is perceived; the more the audio of a game changes with, or adapts to, player input, the more realistic it should be perceived. LÄS MER

  5. 5. The new Soundforest - The role of lighting in inclusive interactive museum installations

    Magister-uppsats, KTH/Ljusdesign

    Författare :Ines Bartl; [2023]
    Nyckelord :light installation; interactive light; immersivness; inclusive design;

    Sammanfattning : This thesis focuses on creating an interactive installation as immersive experience for hearing-impaired user. To date, little research has been conducted especially on interactive (sound) installation for impaired visitors, particularly these visitors with hearing impairments or who are hard-of hearing. LÄS MER